{"product_id":"2d-graphics-programming-for-games-john-pile-jr-9781466501898","title":"2D Graphics Programming for Games","description":"\u003cp\u003eThe success of \u003cem\u003eAngry Birds, Peggle, \u003c\/em\u003eand \u003cem\u003eFruit Ninja\u003c\/em\u003e has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003e2D Graphics Programming for Games\u003c\/strong\u003e provides an in-depth single source on creating 2D graphics that can be easily applied to many game platforms, including iOS, Android, Xbox 360, and the PlayStation Suite. The author presents examples not only from video games but also from art and animated film. \u003c\/p\u003e\u003cp\u003eThe book helps new programmers learn the concepts and techniques used to produce appealing 2D graphics. It starts with the basics and then covers topics pertaining to motion and depth, such as cel animation, tiling, and layering. The text also describes advanced graphics, including the use of particle systems, shaders, and splines. Code samples in the text and online allow readers to see a particular line of code in action or as it relates to the code around it. In addition, challenges and suggested projects encourage readers to work through problems, experiment with solutions, and tinker with code.\u003c\/p\u003e\u003cp\u003eFull of practical tools and tricks, this color book gives novices in-depth guidance on making professional, high-quality graphics for games. It also improves the relationship between programmers and artists by explaining how certain art and design challenges can be solved with a programmatic solution.\u003c\/p\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAuthor:\u003c\/b\u003e John Pile Jr\u003cbr\u003e\u003cb\u003eISBN-10:\u003c\/b\u003e 1466501898\u003cbr\u003e\u003cb\u003eISBN-13:\u003c\/b\u003e 9781466501898\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e A K PETERS\u003cbr\u003e\u003cb\u003eLanguage:\u003c\/b\u003e English\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 05\/20\/2013\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 240\u003cbr\u003e\u003cb\u003eFormat:\u003c\/b\u003e Hardcover\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 1.70lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 9.30h x 7.50w x 0.70d","brand":"John Pile Jr","offers":[{"title":"Hardcover","offer_id":48088307138815,"sku":"9781466501898","price":82.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0662\/2982\/9887\/files\/img_cad00bd3-c01a-490d-b28d-a56fa8b534b4.jpg?v=1769104187","url":"https:\/\/www.whiterainbookhouse.com\/products\/2d-graphics-programming-for-games-john-pile-jr-9781466501898","provider":"WR Book House","version":"1.0","type":"link"}