{"product_id":"advanced-unity-game-development-victor-g-brusca-9781484278505","title":"Advanced Unity Game Development: Build Professional Games with Unity, C#, and Visual Studio","description":"\u003cp\u003eJump start your Unity game development journey with a detailed review of a complete, professionally built game using Unity, C#, and Visual Studio. Gain invaluable experience with code structure, project structure, centralization of game state data, controlled initialization of script components, AI opponents, multiple input sources, player preferences, a full HUD and menu system, music and sound effects, level\/track building, and more.\u003c\/p\u003e \u003cp\u003eAuthor Victor Brusca walks you through the game's code, scripts, and overall structure, all the while showing you how the code works within the Unity engine to define a complete, refined game. Starting with game specifications, the book covers base classes, basic interaction classes, advanced interaction classes, helper classes, input classes, and abstraction of raw input. Next, you'll dive into the menu system and see how a full, complete menu and HUD are coded and set up in the project through a detailed review of the code and working examples. Subsequently, you'll gain insight on player and game state management, and the author will demystify the component-based structure of Unity games by demonstrating how to maintain order and centralization. Lastly, you will review pertinent build and project settings while learning techniques to profile and check the performance of your games, and tie it all together by building a new racetrack for the included game project.\u003c\/p\u003e On completing this book, you'll have gained experience through the detailed review of a hover car racing game using C#, Unity Coding, Visual Studio, Unity C# Project Management, Unity Environment, Unity Project Management and more. \u003cp\u003e\u003c\/p\u003e\u003cb\u003eWhat You Will Learn\u003c\/b\u003e\u003cp\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eUnderstand Unity project design and implementation with regard to code base and scene hierarchy\/game objects\u003c\/li\u003e\n\u003cli\u003eLearn to implement game mechanics connected to Unity scene game objects with working demonstrations\u003c\/li\u003e\n\u003cli\u003eReview professional topics, such as AI opponents, data persistence, menu systems, etc., and implement in the included project\u003c\/li\u003e\n\u003cli\u003eCreate a complete game from ground up using prefab models and the code reviewed throughout the text\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003c\/p\u003e \u003cb\u003eWho This Book Is For\u003c\/b\u003eReaders with some coding experience, an understanding of classes in an OOP language, and solid experience using the Unity Editor. The code is reviewed and explained in detail on a class-by-class basis while also providing an overview of the overall structure of the code base, project, and scenes.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAuthor:\u003c\/b\u003e Victor G. Brusca\u003cbr\u003e\u003cb\u003eISBN-10:\u003c\/b\u003e 148427850X\u003cbr\u003e\u003cb\u003eISBN-13:\u003c\/b\u003e 9781484278505\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e Apress\u003cbr\u003e\u003cb\u003eLanguage:\u003c\/b\u003e English\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 12\/03\/2021\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 357\u003cbr\u003e\u003cb\u003eFormat:\u003c\/b\u003e Paperback\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 1.43lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 10.00h x 7.00w x 0.78d","brand":"Victor G. Brusca","offers":[{"title":"Paperback","offer_id":43992701894911,"sku":"9781484278505","price":69.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0662\/2982\/9887\/files\/img_438e00c1-e58b-4e86-8c66-2ddf8bf5c8c5.jpg?v=1683320306","url":"https:\/\/www.whiterainbookhouse.com\/products\/advanced-unity-game-development-victor-g-brusca-9781484278505","provider":"WR Book House","version":"1.0","type":"link"}