{"product_id":"c-network-programming-bryan-outis-9798278318019","title":"C# Network Programming: Unity Netcode for GameObjects: Learn Advanced Multiplayer Systems the Fun Way by Building a Competitive Shooter with C#, Serve","description":"\u003cp\u003eMultiplayer games don't just run-they \u003ci\u003eperform illusions\u003c\/i\u003e. Every shot fired, every hit registered, every smooth movement across a chaotic network is a carefully engineered trick. Behind every \"real-time\" moment lies latency, prediction, reconciliation, and thousands of silent decisions made in milliseconds.\u003c\/p\u003e\u003cp\u003eThis book takes you behind that curtain.\u003c\/p\u003e\u003cp\u003e\u003ci\u003eC# Network Programming: Unity Netcode for GameObjects\u003c\/i\u003e is your hands-on guide to architecting fast, fair, modern multiplayer systems using Unity's NGO stack. Instead of abstract theory, you'll build a competitive shooter from the inside out-complete with server authority, lag compensation, client-side prediction, state replication, matchmaking, and dedicated servers. Every chapter walks you through real engineering workflows, showing not just the \"how,\" but the \u003ci\u003ewhy\u003c\/i\u003e behind each networking decision.\u003c\/p\u003e\u003cp\u003eThe result: a book that feels technical, cinematic, and actionable-giving you the clarity and confidence to build multiplayer features that actually work in production.\u003c\/p\u003e\u003cb\u003e Key Features\u003c\/b\u003e\u003cul\u003e\n\u003cli\u003e\u003cp\u003eBuild a complete multiplayer shooter using Unity's Netcode for GameObjects\u003c\/p\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cp\u003eImplement authoritative movement, prediction, interpolation, and reconciliation\u003c\/p\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cp\u003eMaster hit detection, lag compensation, snapshot buffers, and rewinding\u003c\/p\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cp\u003eDesign real-time combat systems that remain fair even under heavy network strain\u003c\/p\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cp\u003eConfigure Unity Relay, Lobby, Matchmaking, and Dedicated Servers\u003c\/p\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cp\u003eArchitect secure, cheat-resistant systems with input validation and server control\u003c\/p\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cp\u003eOptimize bandwidth, profiling, serialization, and packet-level performance\u003c\/p\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\u003cb\u003e Why This Book Stands Out\u003c\/b\u003e\u003cp\u003eInstead of giving you scattered tutorials, this book gives you a unified engineering mindset-one that mirrors how professional multiplayer systems are designed. Every concept builds toward a real, playable project, so you learn by constructing a fully networked game that withstands latency, jitter, player load, and real-world internet behavior. The explanations are clear, modern, and grounded in practical C# patterns, making even advanced networking topics feel approachable and immediately usable.\u003c\/p\u003e\u003cb\u003e Who This Book Is For\u003c\/b\u003e\u003cp\u003eThis book is for Unity developers who want to break into multiplayer engineering without guesswork-whether you're building your first networked prototype, scaling a serious PvP shooter, or transitioning from single-player systems to real-time distributed simulation. It welcomes programmers who want both clarity and depth, and who aspire to build games that feel polished, responsive, and production-ready.\u003c\/p\u003e\u003cb\u003e What You'll Gain\u003c\/b\u003e\u003cul\u003e\n\u003cli\u003e\u003cp\u003eA complete understanding of how real multiplayer games actually run\u003c\/p\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cp\u003eThe ability to design authoritative, secure, cheat-resistant systems\u003c\/p\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cp\u003eConfidence to build prediction and reconciliation pipelines that feel smooth\u003c\/p\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cp\u003eThe skills to handle lag, packet loss, rewinding, and complex combat logic\u003c\/p\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cp\u003eA professional workflow for spawning, pooling, syncing, and managing entities\u003c\/p\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cp\u003eMastery of Unity Relay, Lobby, matchmaking, and dedicated server setups\u003c\/p\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cp\u003eReal C# patterns you can reuse across any multiplayer project\u003c\/p\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAuthor:\u003c\/b\u003e Bryan Outis\u003cbr\u003e\u003cb\u003eISBN-13:\u003c\/b\u003e 9798278318019\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e Independently Published\u003cbr\u003e\u003cb\u003eLanguage:\u003c\/b\u003e English\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 12\/11\/2025\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 332\u003cbr\u003e\u003cb\u003eFormat:\u003c\/b\u003e Paperback\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 0.98lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 9.00h x 6.00w x 0.69d","brand":"Bryan Outis","offers":[{"title":"Paperback","offer_id":48447181947135,"sku":"9798278318019","price":29.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0662\/2982\/9887\/files\/img_11aef7da-c8b6-4931-b4eb-41af5dc96fa8.jpg?v=1777229387","url":"https:\/\/www.whiterainbookhouse.com\/products\/c-network-programming-bryan-outis-9798278318019","provider":"WR Book House","version":"1.0","type":"link"}