{"product_id":"digital-gaming-in-the-language-kevin-r-wrobetz-9781350415928","title":"Digital Gaming in the Language Classroom: Designing Effective Curricula","description":"\u003cp\u003e\u003cb\u003eThis book examines how single-player role-playing digital games can promote foreign language acquisition and looks at how they can be integrated into the curricula of foreign language classrooms.\u003c\/b\u003e \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003eAs the commercialization of digital games continues to expand and accelerate, some research in digital game-based learning has shifted from creating digital games with pedagogical applications to adopting commercial off-the-shelf digital games for pedagogical purposes. Relevant literature has continually identified massively multi-player online role-playing games (MMORPGs) as a specific genre which may benefit second language acquisition (SLA), primarily through a sociocultural perspective whereby language learners interact with linguistically more capable peers within the context of the game. However, there is a gap in research regarding whether these benefits to SLA are limited to social gameplay mechanics. \u003cp\u003e\u003c\/p\u003e Wrobetz addresses this gap in research by using the smartphone edition of the single-player role-playing game (RGP) \u003ci\u003eLife Is Strange\u003c\/i\u003e in a mixed-methods study, measuring vocabulary acquisition and long-term retention from gameplay relative to controls. The author also examines how the perception of both smartphone gaming as a language-learning tool and the target language culture shifted throughout the study. \u003cp\u003e\u003c\/p\u003e This volume helps guide future research in digital games-based language learning to broaden the scope of games identified as being conducive to SLA. It also outlines how to structure formal foreign language curricula around the use of a single-player RPG to achieve the most desirable pedagogical outcomes.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAuthor:\u003c\/b\u003e Kevin R. Wrobetz\u003cbr\u003e\u003cb\u003eISBN-10:\u003c\/b\u003e 1350415928\u003cbr\u003e\u003cb\u003eISBN-13:\u003c\/b\u003e 9781350415928\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e Bloomsbury Academic\u003cbr\u003e\u003cb\u003eLanguage:\u003c\/b\u003e English\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 02\/19\/2026\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 240\u003cbr\u003e\u003cb\u003eFormat:\u003c\/b\u003e Hardcover\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 1.13lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 9.21h x 6.14w x 0.56d","brand":"Kevin R. Wrobetz","offers":[{"title":"Hardcover","offer_id":48174966571263,"sku":"9781350415928","price":130.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0662\/2982\/9887\/files\/img_36c8fa8c-0994-4e65-a690-feb269f8fa4a.jpg?v=1771331703","url":"https:\/\/www.whiterainbookhouse.com\/products\/digital-gaming-in-the-language-kevin-r-wrobetz-9781350415928","provider":"WR Book House","version":"1.0","type":"link"}