{"product_id":"digital-rendering-engineering-j-m-sage-9798253108659","title":"Digital Rendering Engineering: The Hardware of Light: Real-Time Ray Tracing, DirectX 12, Vulkan, HLSL, and GPU-Driven Rendering","description":"\u003cb\u003eFrom Equations to Silicon.\u003c\/b\u003e \u003cp\u003e\u003c\/p\u003eWhile \u003ci\u003eVolume 1\u003c\/i\u003e established the theoretical foundations of radiometry, BRDFs, and Monte Carlo integration, \u003cb\u003eDigital Rendering Engineering, Vol. 2: The Hardware of Light\u003c\/b\u003e delivers the definitive practical roadmap for enforcing those physical laws directly on modern GPU architectures. \u003cp\u003e\u003c\/p\u003eWritten for senior graphics programmers, rendering engineers, and engine architects, this advanced technical guide bridges the gap between rendering theory and real-world silicon execution. Learn the engineering principles required to build a highly optimized real-time path tracer from the ground up using \u003cb\u003eDirectX 12\u003c\/b\u003e and \u003cb\u003eVulkan\u003c\/b\u003e. \u003cp\u003e\u003c\/p\u003e\u003cb\u003eInside this volume, you will master: \u003c\/b\u003e \u003cp\u003e\u003c\/p\u003e\u003cb\u003eGPU Hardware Sovereignty\u003c\/b\u003e\u003cbr\u003e- Demystify the SIMD execution model\u003cbr\u003e- Understand warp and wavefront architectures\u003cbr\u003e- Calculate register pressure and maximize SM occupancy \u003cp\u003e\u003c\/p\u003e\u003cb\u003eModern API Doctrines\u003c\/b\u003e\u003cbr\u003e- Configure bindless descriptor heaps\u003cbr\u003e- Build asynchronous compute pipelines\u003cbr\u003e- Design automated render graphs using HLSL Shader Model 6.6+ \u003cp\u003e\u003c\/p\u003e\u003cb\u003eHardware-Accelerated Ray Tracing\u003c\/b\u003e\u003cbr\u003e- Implement high-performance TLAS and BLAS structures\u003cbr\u003e- Configure Shader Binding Tables (SBT)\u003cbr\u003e- Write optimal ClosestHit and Intersection shaders \u003cp\u003e\u003c\/p\u003e\u003cb\u003eState-of-the-Art Path Tracing\u003c\/b\u003e\u003cbr\u003e- Implement ReSTIR DI (Direct Illumination)\u003cbr\u003e- Implement ReSTIR GI (Global Illumination)\u003cbr\u003e- Use reservoir spatiotemporal resampling techniques \u003cp\u003e\u003c\/p\u003e\u003cb\u003eSignal Reconstruction\u003c\/b\u003e\u003cbr\u003e- Build a variance-guided A-Trous denoising pipeline (SVGF)\u003cbr\u003e- Clean noisy real-time rendering inputs efficiently \u003cp\u003e\u003c\/p\u003e\u003cb\u003eCutting-Edge Engine Patterns\u003c\/b\u003e\u003cbr\u003e- Explore 3D Gaussian Splatting\u003cbr\u003e- Implement Neural Radiance Caches (NRC)\u003cbr\u003e- Utilize GPU-driven execution through Work Graphs \u003cp\u003e\u003c\/p\u003e\u003cb\u003eTake Command of the GPU Pipeline\u003c\/b\u003e \u003cp\u003e\u003c\/p\u003eLeverage wave intrinsics, eliminate CPU bottlenecks, and deliver high-fidelity graphics within the industry's uncompromising 16.6ms frame budget. \u003cp\u003e\u003c\/p\u003e\u003ci\u003eIncludes access to a companion GitHub codebase featuring validated, production-ready Direct3D 12 and Vulkan parity implementations.\u003c\/i\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAuthor:\u003c\/b\u003e J. M. Sage\u003cbr\u003e\u003cb\u003eISBN-13:\u003c\/b\u003e 9798253108659\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e Independently Published\u003cbr\u003e\u003cb\u003eLanguage:\u003c\/b\u003e English\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 03\/22\/2026\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 550\u003cbr\u003e\u003cb\u003eFormat:\u003c\/b\u003e Paperback\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 2.08lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 10.00h x 7.00w x 1.11d","brand":"J. M. Sage","offers":[{"title":"Paperback","offer_id":50665325265151,"sku":"9798253108659","price":69.99,"currency_code":"USD","in_stock":true}],"url":"https:\/\/www.whiterainbookhouse.com\/products\/digital-rendering-engineering-j-m-sage-9798253108659","provider":"WR Book House","version":"1.0","type":"link"}