{"product_id":"game-animation-programming-with-c-jeff-cearley-9798283826691","title":"Game Animation Programming with C++: Master Real-Time Character and Motion Systems Using Modern C++, OpenGL, and Vulkan","description":"\u003cp\u003e\u003cb\u003eGame Animation Programming with C++: Master Real-Time Character and Motion Systems Using Modern C++, OpenGL, and Vulkan\u003c\/b\u003e is a comprehensive, hands-on guide for developers who want to build professional-grade animation systems from the ground up.\u003c\/p\u003e\u003cp\u003eThis book takes you deep into the core of how modern 3D games animate characters in real time. You'll learn exactly how to load and process animation data, manage skeletal hierarchies, blend and interpolate motion, implement inverse kinematics (IK), and render skinning on the GPU using OpenGL and Vulkan. Everything is written with modern C++ in mind, with clear architectural patterns, real-world code, and production-ready examples.\u003c\/p\u003e\u003cp\u003eFrom importing animation assets with Assimp, to building efficient blend trees, debugging animation states, and synchronizing gameplay with character motion-every technique is explained clearly and implemented in full. Whether you're designing your own engine or upgrading an existing system, you'll gain deep knowledge of animation runtime behavior, transform math, GPU pipelines, and real-time IK solutions.\u003c\/p\u003e\u003cp\u003eYou'll also explore advanced topics such as procedural animation with spring-damper systems, blending between physics and keyframe control, visualizing animation states, compressing animation data, and profiling GPU-bound bottlenecks. The book concludes with a full third-person character case study, showing how to connect input, animation, and visual feedback into a fluid, responsive game experience.\u003c\/p\u003e\u003cb\u003eWhat You'll Learn\u003c\/b\u003e\u003cul\u003e\n\u003cli\u003eImplement skeletal animation using modern C++ and matrix math\u003c\/li\u003e\n\u003cli\u003eUse Assimp to load meshes, skeletons, and animation clips\u003c\/li\u003e\n\u003cli\u003eApply forward and inverse kinematics for foot placement and aiming\u003c\/li\u003e\n\u003cli\u003eBuild animation state machines, blend trees, and event systems\u003c\/li\u003e\n\u003cli\u003eWrite efficient skinning shaders in GLSL and Vulkan\u003c\/li\u003e\n\u003cli\u003eCompress, stream, and optimize animation for real-time performance\u003c\/li\u003e\n\u003cli\u003eDebug and visualize character rigs, IK targets, and animation flow\u003c\/li\u003e\n\u003cli\u003eCreate a production-ready third-person animation system from start to finish\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003eWhether you're a systems programmer, technical animator, graphics engineer, or indie developer, this book gives you everything you need to understand, build, and optimize animation pipelines for modern games.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eStop treating animation as a black box. Learn how it really works-and start building it yourself. Get your copy today and master the systems behind every expressive, responsive, and believable character in games.\u003c\/b\u003e\u003c\/p\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAuthor:\u003c\/b\u003e Jeff Cearley\u003cbr\u003e\u003cb\u003eISBN-13:\u003c\/b\u003e 9798283826691\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e Independently Published\u003cbr\u003e\u003cb\u003eLanguage:\u003c\/b\u003e English\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 05\/13\/2025\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 426\u003cbr\u003e\u003cb\u003eFormat:\u003c\/b\u003e Paperback\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 1.49lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 9.61h x 6.69w x 0.87d","brand":"Jeff Cearley","offers":[{"title":"Paperback","offer_id":47452820930815,"sku":"9798283826691","price":35.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0662\/2982\/9887\/files\/img_9c73499a-00de-4a32-aacc-36ea664de681.jpg?v=1761930678","url":"https:\/\/www.whiterainbookhouse.com\/products\/game-animation-programming-with-c-jeff-cearley-9798283826691","provider":"WR Book House","version":"1.0","type":"link"}