{"product_id":"game-balance-ian-schreiber-9781032034003","title":"Game Balance","description":"\u003cp\u003eWithin the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. \u003c\/p\u003e\u003cb\u003e \u003c\/b\u003e\u003cp\u003e\u003cem\u003eGame Balance\u003c\/em\u003e offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers.\u003c\/p\u003e \u003cp\u003e\u003c\/p\u003e\u003cb\u003e \u003c\/b\u003e\u003cp\u003eFEATURES\u003c\/p\u003e \u003cul\u003e \u003cp\u003e \u003c\/p\u003e\n\u003cli\u003eThe first and only book to explore game balance as a topic in depth\u003c\/li\u003e \u003cp\u003e\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e\n\u003cli\u003eTopics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them\u003c\/li\u003e \u003cp\u003e\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e\n\u003cli\u003eContains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks\u003c\/li\u003e \u003cp\u003e\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e\n\u003cli\u003eProvides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation \u003c\/li\u003e \u003cp\u003e\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e\n\u003cli\u003eWritten by award-winning designers with decades of experience in the field\u003c\/li\u003e \u003cp\u003e\u003c\/p\u003e\n\u003c\/ul\u003e\u003cb\u003e \u003c\/b\u003e\u003cp\u003e\u003c\/p\u003e \u003cp\u003eIan Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training\/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006.\u003c\/p\u003e\u003cb\u003e \u003c\/b\u003e\u003cp\u003eBrenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the \u003ci\u003eEmpire of Sin\u003c\/i\u003e franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the \u003ci\u003eWizardry \u003c\/i\u003eand \u003ci\u003eJagged Alliance\u003c\/i\u003e series and titles in the \u003cem\u003eGhost Recon\u003c\/em\u003e, \u003ci\u003eDungeons \u0026amp; Dragons\u003c\/i\u003e, and \u003cem\u003eDef Jam\u003c\/em\u003e franchises.\u003c\/p\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAuthor:\u003c\/b\u003e Ian Schreiber, Brenda Romero\u003cbr\u003e\u003cb\u003eISBN-10:\u003c\/b\u003e 1032034009\u003cbr\u003e\u003cb\u003eISBN-13:\u003c\/b\u003e 9781032034003\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e CRC Press\u003cbr\u003e\u003cb\u003eLanguage:\u003c\/b\u003e English\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 08\/17\/2021\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 806\u003cbr\u003e\u003cb\u003eFormat:\u003c\/b\u003e Hardcover\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 2.86lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 9.21h x 6.14w x 1.69d","brand":"Ian Schreiber","offers":[{"title":"Hardcover","offer_id":44129974386943,"sku":"9781032034003","price":160.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0662\/2982\/9887\/files\/img_51856635-135c-4669-b57f-4d8047a02350.jpg?v=1687466837","url":"https:\/\/www.whiterainbookhouse.com\/products\/game-balance-ian-schreiber-9781032034003","provider":"WR Book House","version":"1.0","type":"link"}