{"product_id":"game-engine-architecture-with-raylib-frank-c-andrew-9798180892980","title":"Game Engine Architecture with raylib: Build Professional 2D and 3D Engines with ECS, Rendering Systems, Editor Tools, Asset Pipelines, and Cross Platf","description":"\u003cp\u003e\u003cb\u003eGame Engine Architecture with raylib\u003c\/b\u003e is for developers frustrated by rigid engines or bloated frameworks that slow creativity. Are you tired of struggling with black-box tools and unclear tutorials that leave you guessing how to build scalable, cross-platform games?\u003c\/p\u003e\u003cp\u003eThis book provides a \u003cb\u003ecomplete, practical blueprint\u003c\/b\u003e to design professional 2D and 3D engines using raylib, from core ECS and rendering systems to editor tools, asset pipelines, and cross-platform deployment. It shows you how to construct an engine that is \u003cb\u003eflexible, efficient, and production-ready\u003c\/b\u003e, giving you total control over gameplay logic, visuals, and performance.\u003c\/p\u003e\u003cp\u003eReaders will gain: \u003c\/p\u003e\u003cul\u003e\n\u003cli\u003e\u003cp\u003eMastery of \u003cb\u003eEntity Component Systems\u003c\/b\u003e for modular and maintainable engine design\u003c\/p\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cp\u003eSkills to implement \u003cb\u003ehigh-performance rendering systems\u003c\/b\u003e and batch optimizations\u003c\/p\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cp\u003eAbility to build \u003cb\u003eeditor tools, in-game consoles, and debug overlays\u003c\/b\u003e for rapid iteration\u003c\/p\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cp\u003eTechniques for \u003cb\u003easset pipeline automation\u003c\/b\u003e and content management\u003c\/p\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cp\u003eKnowledge of \u003cb\u003ecross-platform deployment\u003c\/b\u003e, including desktop, WebAssembly, Android, and Raspberry Pi\u003c\/p\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cp\u003eInsights into \u003cb\u003emultithreading, performance profiling, and optimization strategies\u003c\/b\u003e\u003c\/p\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003eWhether you are creating your first indie engine or scaling a production-ready tool, this book equips you to design, implement, and ship engines that work reliably across platforms.\u003c\/p\u003e\u003cp\u003eTake control of your game development today-build engines that are \u003cb\u003eefficient, extensible, and designed for professional-quality results\u003c\/b\u003e.\u003c\/p\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAuthor:\u003c\/b\u003e Frank C. Andrew\u003cbr\u003e\u003cb\u003eISBN-13:\u003c\/b\u003e 9798180892980\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e Independently Published\u003cbr\u003e\u003cb\u003eLanguage:\u003c\/b\u003e English\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 06\/09\/2026\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 276\u003cbr\u003e\u003cb\u003eFormat:\u003c\/b\u003e Paperback\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 1.06lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 10.00h x 7.00w x 0.58d","brand":"Frank C. Andrew","offers":[{"title":"Paperback","offer_id":49084223684863,"sku":"9798180892980","price":24.99,"currency_code":"USD","in_stock":true}],"url":"https:\/\/www.whiterainbookhouse.com\/products\/game-engine-architecture-with-raylib-frank-c-andrew-9798180892980","provider":"WR Book House","version":"1.0","type":"link"}