{"product_id":"game-on-ryan-l-schaaf-9781936763979","title":"Game on: Using Digital Games to Transform Teaching, Learning, and Assessment","description":"\u003cp\u003eDiscover how digital gaming can improve learning and prepare students for successful futures. The authors--both experienced educators and enthusiastic gamers--contend that students of the 21st century communicate and learn differently than previous generations. By incorporating digital games into lessons, student learning will more accurately reflect the interactive, engaging reality students experience outside the classroom and better prepare them for college and careers.\u003c\/p\u003e \u003cp\u003eBenefits\u003c\/p\u003e \u003cul\u003e \u003cli\u003eExplore learning theory and research that supports why students of the digital generation require different learning and teaching methods than previous generations.\u003c\/li\u003e \u003cli\u003eDiscover the benefits of classroom gamification for educational and professional development purposes, which include making students active participants in their learning.\u003c\/li\u003e \u003cli\u003eGain consistent, clear definitions for terms related to gaming in education, and learn how to incorporate digital games into lesson design.\u003c\/li\u003e \u003cli\u003eAccess lists of suggested digital games, and learn for what purposes the games are most useful.\u003c\/li\u003e \u003cli\u003eConsider how digital games can address students' diverse learning needs and can be used for assessment.\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003eContents\u003c\/p\u003e \u003cp\u003eForeword by Ian Jukes\u003c\/p\u003e \u003cp\u003eIntroduction: The Gamer in Us All\u003c\/p\u003e \u003cp\u003eChapter 1: From Entertainment to Education 3.0\u003c\/p\u003e \u003cp\u003eChapter 2: The Arcade of Education\u003c\/p\u003e \u003cp\u003eChapter 3: Learning Theory and the Attributes of the Digital Generation\u003c\/p\u003e \u003cp\u003eChapter 4: How to Find and Evaluate Digital Games for Teaching, Learning, and Assessment\u003c\/p\u003e \u003cp\u003eChapter 5: Lesson Design Using Digital Games\u003c\/p\u003e \u003cp\u003eChapter 6: Digital Gaming and Assessment\u003c\/p\u003e \u003cp\u003eChapter 7: The Nine I's of Modern Learning\u003c\/p\u003e \u003cp\u003eChapter 8: Beyond Linear Presentations\u003c\/p\u003e \u003cp\u003eChapter 9: Takeaways\u003c\/p\u003e \u003cp\u003eReferences and Resources\u003c\/p\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAuthor:\u003c\/b\u003e Ryan L. Schaaf, Nicky Mohan\u003cbr\u003e\u003cb\u003eISBN-10:\u003c\/b\u003e 1936763974\u003cbr\u003e\u003cb\u003eISBN-13:\u003c\/b\u003e 9781936763979\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e Solution Tree\u003cbr\u003e\u003cb\u003eLanguage:\u003c\/b\u003e English\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 11\/07\/2016\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 176\u003cbr\u003e\u003cb\u003eFormat:\u003c\/b\u003e Paperback\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 0.90lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 9.90h x 6.90w x 0.50d","brand":"Ryan L. Schaaf","offers":[{"title":"Paperback","offer_id":46867099058431,"sku":"9781936763979","price":35.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0662\/2982\/9887\/files\/img_82267a62-7623-4d4b-b277-13423b3d9c57.jpg?v=1747453889","url":"https:\/\/www.whiterainbookhouse.com\/products\/game-on-ryan-l-schaaf-9781936763979","provider":"WR Book House","version":"1.0","type":"link"}