{"product_id":"games-and-narrative-barbaros-bostan-9783030815370","title":"Games and Narrative: Theory and Practice","description":"\u003cp\u003e\u003cb\u003eSECTION 1: NARRATIVE DESIGN and THEORY\u003c\/b\u003e\u003c\/p\u003e\u003cb\u003eChapter 1: Six Degrees of Videogame Narrative\u003c\/b\u003e\u003cp\u003eAuthor(s): Sercan Şeng?, Illinois State University\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 2: Systemic NPC-side Branching in Linear AAA Video Game Stories\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eAuthor(s): Leanne C. Taylor-Giles, Drop Bear Bytes\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 3: Breaking the Fourth Wall in Video Games: A New Terminology and Methodology\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eAuthor(s): ﾖznur ﾖzdal, Nitrogen Game Studio\u003c\/p\u003e \u003cp\u003eG?en ﾇatak, Bah軻şehir University\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 4: Gamifying Kindness: Toward a Praxis of the Ephemeral\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eAuthor(s): Leanne C. Taylor-Giles, Queensland University of Technology \u003c\/p\u003e \u003cp\u003eJane Turner, Queensland University of Technology \u003c\/p\u003e \u003cp\u003eDemi Sch舅zel, Auckland University of Technology\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 5: \u003c\/b\u003e \u003cb\u003eThe Digital Lineage of Narrative: Analyzing Interactive Fiction to Further\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eUnderstand Game Narrative\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eAuthor(s): Kirsty Michelle McGill, University of Bedfordshire\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 6: \u003c\/b\u003e\u003cb\u003eThe Case for Naive and Low Fidelity Narrative Generation\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eAuthor(s): Henrik Warpefelt, Kennesaw State University\u003c\/p\u003e \u003cp\u003e\u003cb\u003eSECTION 2: SOCIAL and CULTURAL STUDIES\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 7: Azeroth Has a Workplace Gender Inequality Problem: Gendered Professions \u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eBias in Virtual Worlds\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eAuthor(s): Jennifer Price, Illinois State University\u003c\/p\u003e \u003cp\u003eLyndsie Schlink, Illinois State University\u003c\/p\u003e \u003cp\u003eKristin Walker, Illinois State University \u003c\/p\u003e \u003cp\u003eSercan Sengun, Illinois State University\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 8: \u003c\/b\u003e\u003cb\u003eNarrative Design in Turkish Video Games: History and Comparison\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eAuthor(s): Esin Selin Guregen, İstinye University\u003c\/p\u003e \u003cp\u003eErtugrul Sungu, Bah軻şehir University\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 9: The Games on Exhibition: Videogames as Contemporary Art\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eAuthor(s): Tolga Hepdin輙er, Bah軻şehir University\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 10: Ethics of Interactive Storytelling\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eAuthor(s): Sami Hyrynsalmi, LUT University\u003c\/p\u003e \u003cp\u003eKai K. Kimppa, University of Turku\u003c\/p\u003e \u003cp\u003eJouni Smed, University of Turku\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 11: The World Building in the Superhero Genre through Movies and Video\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eGames: The Interplay Between Marvel's Avengers and Marvel Cinematic Universe\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eAuthor(s): Hasan Kemal Suher, Bah軻şehir University\u003c\/p\u003e \u003cp\u003eTuna Tetik, Bah軻şehir University\u003c\/p\u003e \u003cp\u003e\u003cb\u003eSECTION 3: NEW TECHNOLOGIES and APPROACHES\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 12: Academical: A Choice-Based Interactive Storytelling Game for Enhancing\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eMoral Reasoning, Knowledge, and Attitudes in Responsible Conduct of Research\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eAuthor(s): Edward F. Melcer, University of California, Santa Cruz\u003c\/p\u003e \u003cp\u003eKatelyn M. Grasse, University of California, Santa Cruz\u003c\/p\u003e \u003cp\u003eJames Ryan, Carleton College\u003c\/p\u003e \u003cp\u003eNick Junius, University of California, Santa Cruz\u003c\/p\u003e \u003cp\u003eMax Kreminski, University of California, Santa Cruz\u003c\/p\u003e \u003cp\u003eNoah Wardrip-Fruin, University of California, Santa Cruz\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 13: The Marriage of Quantum Computing and Interactive Storytelling\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eAuthor(s): Natasha Skult, University of Turku\u003c\/p\u003e \u003cp\u003eJouni Smed, University of Turku\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 14: A Shared Vocabulary for Interactive Digital Narrative (IDN) - an \u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eEncyclopedia Project\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eAuthor(s): Hartmut Koenitz, University of Amsterdam\u003c\/p\u003e \u003cp\u003eMirjam Palosaari Eladhari, Stockholm University\u003c\/p\u003e \u003cp\u003eSandy Louchart, Glasgow School of Art\u003c\/p\u003e Frank Nack, University of Amsterdam\u003cp\u003e\u003c\/p\u003e \u003cp\u003eChristian Roth, HKU University of the Arts Utrecht\u003c\/p\u003e \u003cp\u003eElisa Mekler, Aalto University, Finland\u003c\/p\u003e \u003cp\u003eP騁er Krist Makai, University of Duisburg-Essen\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 15: Narrative as a Game User Experience Dimension: An Experimental Study\u003c\/b\u003e\u003c\/p\u003e Author(s): Barbaros Bostan, Bah軻şehir University\u003cp\u003e\u003c\/p\u003e \u003cp\u003eSeray Senyer, Bah軻şehir University\u003c\/p\u003e \u003cp\u003e\u003cb\u003eSECTION 4: PRACTICES and CASE STUDIES\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eChapter 16: An Analysis of the U\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAuthor:\u003c\/b\u003e Barbaros Bostan\u003cbr\u003e\u003cb\u003eISBN-10:\u003c\/b\u003e 3030815374\u003cbr\u003e\u003cb\u003eISBN-13:\u003c\/b\u003e 9783030815370\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e Springer\u003cbr\u003e\u003cb\u003eLanguage:\u003c\/b\u003e English\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 12\/08\/2021\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 347\u003cbr\u003e\u003cb\u003eFormat:\u003c\/b\u003e Hardcover\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 1.50lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 9.21h x 6.14w x 0.81d\u003c\/b\u003e\u003c\/p\u003e","brand":"Barbaros Bostan","offers":[{"title":"Hardcover","offer_id":43945011216639,"sku":"9783030815370","price":179.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0662\/2982\/9887\/products\/img_21032a60-54a2-4bf1-ac2f-a87d022d9d26.jpg?v=1681506263","url":"https:\/\/www.whiterainbookhouse.com\/products\/games-and-narrative-barbaros-bostan-9783030815370","provider":"WR Book House","version":"1.0","type":"link"}