{"product_id":"history-of-computer-art-thomas-dreher-9781716855818","title":"History of Computer Art","description":"The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The \"History of Computer Art\" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAuthor:\u003c\/b\u003e Thomas Dreher\u003cbr\u003e\u003cb\u003eISBN-10:\u003c\/b\u003e 1716855810\u003cbr\u003e\u003cb\u003eISBN-13:\u003c\/b\u003e 9781716855818\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e Lulu.com\u003cbr\u003e\u003cb\u003eLanguage:\u003c\/b\u003e English\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 08\/20\/2020\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 562\u003cbr\u003e\u003cb\u003eFormat:\u003c\/b\u003e Hardcover\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 2.32lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 8.27h x 5.83w x 1.69d","brand":"Thomas Dreher","offers":[{"title":"Hardcover","offer_id":44130723954943,"sku":"9781716855818","price":71.18,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0662\/2982\/9887\/files\/img_3bf7a409-75d4-429a-8172-c9b917f2ee47.jpg?v=1687470938","url":"https:\/\/www.whiterainbookhouse.com\/products\/history-of-computer-art-thomas-dreher-9781716855818","provider":"WR Book House","version":"1.0","type":"link"}