{"product_id":"learning-by-playing-maiga-chang-9783642033636","title":"Learning by Playing: Game-Based Education System Design and Development: 4th International Conference on E-Learning and Games, Edutainment 2009, Banff","description":"Interactions in Games.- Gamers against All Odds.- Matchmaker: Interpersonal Touch in Gaming.- Doing It Right: Combining Edutainment Format Development and Research.- Simulation and Animation.- Virtual Apple Tree Pruning in Horticultural Education.- An Architecture for Flexible Entity Configuration in a Simulation Environment.- A Distributed Multi-agent Architecture in Simulation Based Medical Training.- Digital Museum and Digital Heritage.- A Review on Augmented Reality for Virtual Heritage System.- Mixing Telerobotics and Virtual Reality for Improving Immersion in Artwork Perception.- Developing a Film-Based Learning System with English Verbal Reduced Forms for Supporting English Listening Comprehension.- An Interactive 3D Exhibition System with Global Illumination for Digital Museum.- Lishe System.- E-Learning: The Strategies of Learning Culture and Arts.- SoundTag: RFID Based Wearable Computer Play Tool for Children.- Sketch Learning Environment with Diagnosis and Drawing Guidance from Rough Form to Detailed Contour Form.- Game Design and Development.- Construction of a Computer Game Oriented to Disaster Education and Reflections on Its Problems.- CharanisML: A Flexible Virtual Actor Control Interface.- Game Balance Principles in MMORPG with Pet System.- An Approach to Evaluation Component Design in Building Serious Game.- Do Improve Typing Skill But No Significant Difference between Drill-Based and Game-Based Typing Software.- Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games.- Game-Like Simulations for Online Adaptive Learning: A Case Study.- Motivational Factors in Educational MMORPGs: Some Implications for Education.- Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations.- Where Academics Meet the Real World: Difficulties Encountered When Conducting a Project for Designing a Game-Based Learning in a Company.- Social and Cultural Issues.- An Entertainment System Using Thermal Feedback for Increasing Communication and Social Skills.- Student Attitudes towards Using Culturally-Oriented Educational Games to Improve Programming Proficiency: An Exploratory Study.- Towards Intelligent Computer Assisted Educational Role-Play.- Reflective Learning through Playing Digital Game The Sims 2.- Storytelling and Narrative in Education.- A Story Authoring System for Children.- Simplified Creation and Presentation of Non-linear Adaptive Content.- Exploration of Affect Sensing from Speech and Metaphorical Text.- Game-Based Learning\/Training.- QuizMASter - A Multi-Agent Game-Style Learning Activity.- The Effects of Type of Interactivity in Experiential Game-Based Learning.- Virtual Sport System for Optimum Exercising Based on a User Model.- Engaging Kids with the Concept of Sustainability Using a Commercial Videogame-A Case Study.- Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education.- Learning English through Serious Games - Reflections on Teacher and Learner Performance.- VR-Based Education\/Training.- ELEIN: E-Learning with 3D Interactive Emotional Agents.- Tangible Drag-and-Drop: Transferring Digital Content with a Remote Control.- Adaptation in Collaborative Virtual Environments for Training.- Pushdown Automata Simulator.- Construction Knowledge Transfer through Interactive Visualization.- Pathfinding Strategy for Multiple Non-Playing Characters in 2.5 D Game Worlds.- Research on Using Cult3D and Java to Realize Virtual Assembly.- Design and Implementation of Operation Replay for Virtual Experiment.- Vision and Imaging Technology in Games.- Adaptive Lip Feature Point Detection Algorithm for Real-Time Computer Vision-Based Smile Training System.- Fast Shape-Simplifying Image Abstraction Using Graphics Hardware.- Educational Robot and Toy.- Music-Making and Musical Comprehension with Robotic Building Blocks.- AdMoVeo: A Robotic Platform for Teaching Creative Programming to Designers.- Edutainment Robotics a...\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAuthor:\u003c\/b\u003e Maiga Chang\u003cbr\u003e\u003cb\u003eISBN-10:\u003c\/b\u003e 3642033636\u003cbr\u003e\u003cb\u003eISBN-13:\u003c\/b\u003e 9783642033636\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e Springer\u003cbr\u003e\u003cb\u003eLanguage:\u003c\/b\u003e English\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 07\/20\/2009\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 579\u003cbr\u003e\u003cb\u003eFormat:\u003c\/b\u003e Paperback\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 2.00lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 9.20h x 6.10w x 1.30d","brand":"Maiga Chang","offers":[{"title":"Paperback","offer_id":44078861222143,"sku":"9783642033636","price":119.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0662\/2982\/9887\/files\/img_379951a0-413a-447a-be5d-ed98f115c076.jpg?v=1685477945","url":"https:\/\/www.whiterainbookhouse.com\/products\/learning-by-playing-maiga-chang-9783642033636","provider":"WR Book House","version":"1.0","type":"link"}