{"product_id":"mastering-unreal-engine-5-game-marco-secchi-9781806665938","title":"Mastering Unreal Engine 5 Game Development with C++ Scripting: Build efficient, scalable gameplay systems using advanced C++ in UE5","description":"\u003cp\u003e\u003cstrong\u003eAdvance your gameplay programming skills by mastering Unreal Engine 5 C++ scripting for efficient, scalable, and high-performance systems\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eFree with your book: DRM-free PDF version + access to Packt's next-gen Reader* \u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eKey Features: \u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e- Write efficient C++ code for scalable gameplay systems in Unreal Engine 5\u003c\/p\u003e\u003cp\u003e- Optimize performance using advanced engine systems and architecture techniques\u003c\/p\u003e\u003cp\u003e- Apply concepts through a real-world project to build production-ready gameplay\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eBook Description: \u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003eModern game development demands performance, scalability, and control that visual scripting alone cannot provide. Unreal Engine 5's C++ system offers this power, but mastering it requires a deeper understanding of engine architecture and gameplay design.\u003c\/p\u003e\u003cp\u003eIn this book, you'll learn how to use C++ to build efficient gameplay systems, optimize performance, and structure scalable game architectures. You'll explore core engine systems, implement complex logic, and use profiling and debugging techniques to refine and improve your code.\u003c\/p\u003e\u003cp\u003eGuided by real-world examples and a practical project, you'll apply these concepts in realistic development scenarios, gaining the confidence to manage complexity and make informed technical decisions. By the end of this book, you'll be able to design, develop, and optimize advanced gameplay systems in Unreal Engine 5 using C++.\u003c\/p\u003e\u003cp\u003e*Email sign-up and proof of purchase required\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eWhat You Will Learn: \u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e- Write clean, optimized C++ code for Unreal Engine 5\u003c\/p\u003e\u003cp\u003e- Work with Unreal Engine architecture for scalable systems\u003c\/p\u003e\u003cp\u003e- Use pointers efficiently to improve runtime performance\u003c\/p\u003e\u003cp\u003e- Apply event-driven programming with C++ and Blueprints\u003c\/p\u003e\u003cp\u003e- Use Unreal Engine macros to extend gameplay systems\u003c\/p\u003e\u003cp\u003e- Build Blueprint-accessible, optimized C++ components\u003c\/p\u003e\u003cp\u003e- Implement data-driven gameplay systems in real projects\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eWho this book is for: \u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003eThis book is for experienced Unreal Engine developers and gameplay programmers looking to deepen their C++ expertise and build scalable, high-performance gameplay systems. A solid understanding of Unreal Engine and C++ is required.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eTable of Contents\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e- Analyzing the Unreal Engine Build Pipeline\u003c\/p\u003e\u003cp\u003e- Understanding the Engine Reflection System\u003c\/p\u003e\u003cp\u003e- Mastering Macros\u003c\/p\u003e\u003cp\u003e- Getting the Best out of Pointers\u003c\/p\u003e\u003cp\u003e- Handling Event-Driven Architectures\u003c\/p\u003e\u003cp\u003e- Working with Data Structures\u003c\/p\u003e\u003cp\u003e- Improving Your Code with Subsystems\u003c\/p\u003e\u003cp\u003e- Understanding Multithreading and Concurrency\u003c\/p\u003e\u003cp\u003e- Working with the Log System\u003c\/p\u003e\u003cp\u003e- Developing Plugins and Modules\u003c\/p\u003e\u003cp\u003e- Testing Your Application\u003c\/p\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAuthor:\u003c\/b\u003e Marco Secchi\u003cbr\u003e\u003cb\u003eISBN-10:\u003c\/b\u003e 180666593X\u003cbr\u003e\u003cb\u003eISBN-13:\u003c\/b\u003e 9781806665938\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e Packt Publishing\u003cbr\u003e\u003cb\u003eLanguage:\u003c\/b\u003e English\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 06\/30\/2026\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 270\u003cbr\u003e\u003cb\u003eFormat:\u003c\/b\u003e Paperback\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 1.03lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 9.25h x 7.50w x 0.57d","brand":"Marco Secchi","offers":[{"title":"Paperback","offer_id":48997811814655,"sku":"9781806665938","price":44.99,"currency_code":"USD","in_stock":true}],"url":"https:\/\/www.whiterainbookhouse.com\/products\/mastering-unreal-engine-5-game-marco-secchi-9781806665938","provider":"WR Book House","version":"1.0","type":"link"}