{"product_id":"mobile-game-development-with-unity-corin-halstead-9798190626469","title":"Mobile Game Development with Unity 2D Project Lab: Touch Controls, Performance, Ads, and Publishing","description":"\u003cp\u003eA mobile game that works in the Unity Editor is not necessarily ready for a phone.\u003c\/p\u003e\u003cp\u003eReal devices introduce smaller screens, touch input, interruptions, limited memory, thermal pressure, signing requirements, advertising failures, privacy obligations, and constantly changing store rules. A prototype may look finished on a computer yet fail when it meets those realities.\u003c\/p\u003e\u003cp\u003e\u003ci\u003eMobile Game Development with Unity 2D Project Lab\u003c\/i\u003e gives you a practical, start-to-release path for creating a complete portrait-oriented arcade game for Android and iOS.\u003c\/p\u003e\u003cp\u003eThe book's continuing project, \u003cb\u003eOrbital Courier\u003c\/b\u003e, begins as a simple scene with a spacecraft and gradually becomes a tested product with responsive input, progression, saved information, monetization, diagnostics, and store-ready release configurations.\u003c\/p\u003e\u003cp\u003eInside, you'll learn how to: \u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eInstall Unity and prepare Android and iOS build environments\u003c\/li\u003e\n\u003cli\u003eCreate organized scenes, prefabs, components, sprites, and C# scripts\u003c\/li\u003e\n\u003cli\u003eBuild tap, hold, drag, and swipe recognition with the Input System\u003c\/li\u003e\n\u003cli\u003ePrevent gameplay actions from conflicting with buttons and menus\u003c\/li\u003e\n\u003cli\u003eCreate hazards, collectibles, scoring, health, shields, spawning, and difficulty progression\u003c\/li\u003e\n\u003cli\u003eBuild responsive interfaces that respect safe areas, cutouts, and varied aspect ratios\u003c\/li\u003e\n\u003cli\u003eSave settings and structured player progress safely\u003c\/li\u003e\n\u003cli\u003eProtect saved information through versioning, migration, and backup strategies\u003c\/li\u003e\n\u003cli\u003eUse ScriptableObjects, services, scene transitions, and object pools\u003c\/li\u003e\n\u003cli\u003eAdd animation, particles, audio, lighting, camera feedback, and optional haptics\u003c\/li\u003e\n\u003cli\u003eProfile CPU, GPU, memory, rendering, physics, loading, heat, and battery behaviour\u003c\/li\u003e\n\u003cli\u003eImprove measured bottlenecks without applying random optimizations\u003c\/li\u003e\n\u003cli\u003eIntegrate rewarded and interstitial advertising behind a maintainable abstraction\u003c\/li\u003e\n\u003cli\u003eHandle consent, privacy, younger audiences, unavailable inventory, and failed placements responsibly\u003c\/li\u003e\n\u003cli\u003eTest interruption, restart, installation, updating, offline, and low-memory scenarios\u003c\/li\u003e\n\u003cli\u003eProtect signing credentials and produce controlled release candidates\u003c\/li\u003e\n\u003cli\u003ePrepare Android App Bundles for Google Play\u003c\/li\u003e\n\u003cli\u003eExport through Xcode, distribute with TestFlight, and submit through App Store Connect\u003c\/li\u003e\n\u003cli\u003ePlan updates, save migrations, staged releases, monitoring, and post-launch maintenance\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003eThe explanations are beginner-friendly but grounded in professional software practices. Each major stage includes implementation guidance, common mistakes, troubleshooting steps, and a hands-on laboratory.\u003c\/p\u003e\u003cp\u003eWhether you are a student, hobbyist, career switcher, or early Unity developer, this book will help you move beyond tutorial prototypes and understand the complete journey from an empty scene to a released product.\u003c\/p\u003e\u003cp\u003eDo not stop when the game runs in the Editor. Build something that can survive real screens, real devices, real interruptions, and real players.\u003c\/p\u003eBest Amazon KDP Cat\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAuthor:\u003c\/b\u003e Corin Halstead\u003cbr\u003e\u003cb\u003eISBN-13:\u003c\/b\u003e 9798190626469\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e Independently Published\u003cbr\u003e\u003cb\u003eLanguage:\u003c\/b\u003e English\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 08\/04\/2026\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 252\u003cbr\u003e\u003cb\u003eFormat:\u003c\/b\u003e Paperback\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 0.68lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 9.00h x 6.00w x 0.63d","brand":"Corin Halstead","offers":[{"title":"Paperback","offer_id":50666083287295,"sku":"9798190626469","price":18.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0662\/2982\/9887\/files\/img_0f222fd5-e78c-4236-a933-3d02e6a1e3ec.jpg?v=1792015548","url":"https:\/\/www.whiterainbookhouse.com\/products\/mobile-game-development-with-unity-corin-halstead-9798190626469","provider":"WR Book House","version":"1.0","type":"link"}