{"product_id":"neural-rendering-for-vr-ar-talia-graham-9798274523684","title":"Neural Rendering for Vr, AR and the Metaverse: Nerf and Gaussian Splatting: Build Photorealistic Virtual Worlds for Gaming, Training and Immersive Exp","description":"\u003cp\u003e\u003cb\u003eBuild photorealistic VR and AR environments from real spaces using NeRF and 3D Gaussian splatting, all the way from camera capture to headset ready experiences.\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003eMost XR teams can find papers and demos on neural rendering, but turning them into stable, real time scenes inside Unity, Unreal or WebXR is a different problem. You have to plan captures, recover camera poses, train NeRF or 3D Gaussian splat models, integrate them with engines, and still meet strict headset latency and comfort targets.\u003c\/p\u003e\u003cp\u003e\u003ci\u003eNeural Rendering for VR, AR and the Metaverse: NeRF and Gaussian Splatting\u003c\/i\u003e gives you an end to end workflow focused on real projects. It links radiance fields and splats to the 3D math and XR constraints you already know, then walks through practical pipelines for games, training and industrial use.\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eGrasp the core NeRF model as a continuous scene function, including density, radiance, ray integration and the volume rendering equation applied to headset cameras.\u003c\/li\u003e\n\u003cli\u003eUnderstand 3D Gaussian splatting, from positions and covariances to color, opacity and differentiable splatting for real time VR and AR rendering.\u003c\/li\u003e\n\u003cli\u003ePlan robust data capture sessions for rooms, objects and large spaces, and use COLMAP and similar structure from motion tools to recover reliable camera poses.\u003c\/li\u003e\n\u003cli\u003eUse Nerfstudio pipelines such as Nerfacto and Splatfacto, Instant NGP with hash encodings, and XR oriented NeRF variants to train neural scenes efficiently.\u003c\/li\u003e\n\u003cli\u003eIntegrate neural assets into Unity with OpenXR, into Unreal Engine with hybrid mesh plus splat workflows, and into WebXR pipelines for browser and headset delivery.\u003c\/li\u003e\n\u003cli\u003eApply performance techniques for XR, including latency budgeting, acceleration structures, caching and tiling, foveated rendering and variable rate NeRF on mobile headsets.\u003c\/li\u003e\n\u003cli\u003eBuild complete photorealistic environments by combining neural scenes with traditional meshes, lights, effects, streaming and level of detail schemes.\u003c\/li\u003e\n\u003cli\u003eDesign applied use cases such as game experiences backed by radiance fields, industrial training and simulation from captured facilities, and telepresence or cultural heritage scenes with NeRF and 3DGS.\u003c\/li\u003e\n\u003cli\u003eEvaluate quality using image and geometry metrics that matter for neural rendering, connect them to user perception of resolution and latency in headsets, and debug common artifacts and UX issues.\u003c\/li\u003e\n\u003cli\u003eFollow end to end case studies, including capturing a real room for VR, building an industrial scenario from NeRF or 3DGS assets, and creating a WebXR experience from smartphone scans and splats.\u003c\/li\u003e\n\u003cli\u003eWork with the real limits of current techniques, including memory, dynamic scenes, editing constraints, privacy and ownership, and see how 4D radiance fields and generative models are changing the landscape.\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003eThis is a code heavy guide, with working examples in Python, configuration files and engine side snippets for NeRF training, Gaussian splat rendering and XR integration that you can adapt directly into your own projects.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eIf you want to move beyond demos and ship VR, AR and WebXR experiences powered by NeRF and 3D Gaussian splatting, grab your copy today.\u003c\/b\u003e\u003c\/p\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAuthor:\u003c\/b\u003e Talia Graham\u003cbr\u003e\u003cb\u003eISBN-13:\u003c\/b\u003e 9798274523684\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e Independently Published\u003cbr\u003e\u003cb\u003eLanguage:\u003c\/b\u003e English\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 11\/14\/2025\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 242\u003cbr\u003e\u003cb\u003eFormat:\u003c\/b\u003e Paperback\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 0.94lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 10.00h x 7.00w x 0.51d","brand":"Talia Graham","offers":[{"title":"Paperback","offer_id":50664641954047,"sku":"9798274523684","price":39.99,"currency_code":"USD","in_stock":true}],"url":"https:\/\/www.whiterainbookhouse.com\/products\/neural-rendering-for-vr-ar-talia-graham-9798274523684","provider":"WR Book House","version":"1.0","type":"link"}