{"product_id":"oculus-rift-in-action-bradley-austin-davis-9781617292194","title":"Oculus Rift in Action","description":"\u003cb\u003eSummary\u003c\/b\u003e \u003cp\u003e\u003c\/p\u003e\u003ci\u003eOculus Rift in Action\u003c\/i\u003e introduces the powerful Oculus Rift headset and teaches you how to integrate its many features into 3D games and other virtual reality experiences. You'll start by understanding the capabilities of the Rift hardware. Then you'll follow interesting and instantly-relevant examples that walk you through programming real applications using the Oculus SDK. Examples are provided for both using the Oculus C API directly and for using Unity, a popular development and 3D graphics engine, with the Oculus Unity integration package. \u003cp\u003e\u003c\/p\u003ePurchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.\u003cbr\u003e\u003cb\u003eAbout the Book\u003c\/b\u003e\u003cbr\u003eVirtual reality has long been the domain of researchers and developers with access to specialized hardware and proprietary tools. With the appearance of the Oculus Rift VR headset, the game has changed. Using standard programming tools and the intuitive Oculus SDKs, you can deliver powerful immersive games, simulations, and other virtual experiences that finally nail the feeling of being in the middle of the action. \u003cp\u003e\u003c\/p\u003e\u003ci\u003eOculus Rift in Action\u003c\/i\u003e teaches you how to create 3D games and other virtual reality experiences for the Oculus Rift. You'll explore the Rift hardware through examples of real applications using the Oculus SDK and both the Oculus C API and the Unity 3D graphics engine. Along the way, you'll get practical guidance on how to use the Rift's sensors to produce fluid VR experiences. \u003cp\u003e\u003c\/p\u003eExperience with C++, C#, or another OO language is assumed. \u003cp\u003e\u003c\/p\u003e\u003cb\u003eWhat's Inside\u003c\/b\u003e\u003cbr\u003e\u003cul\u003e\n\u003cli\u003eCreating immersive VR\u003c\/li\u003e\n\u003cli\u003eIntegrating the Rift with the Unity 3D SDK\u003c\/li\u003e\n\u003cli\u003eImplementing the mathematics of 3D\u003c\/li\u003e\n\u003cli\u003eAvoiding motion-sickness triggers\u003c\/li\u003e\n\u003c\/ul\u003e\u003cbr\u003e\u003cb\u003eAbout the Authors\u003c\/b\u003e \u003cp\u003e\u003c\/p\u003e\u003cb\u003eBrad Davis\u003c\/b\u003e is an active VR developer who maintains a great set of example Rift applications on Github. \u003cb\u003eKaren Bryla\u003c\/b\u003e is a freelance developer and writer. \u003cb\u003eAlex Benton\u003c\/b\u003e is a lecturer in 3D graphics at the University of Cambridge and a software engineer at Google. \u003cp\u003e\u003c\/p\u003e\u003cb\u003eTable of Contents\u003c\/b\u003e\u003cbr\u003e\u003col\u003ePART 1 GETTING STARTED\u003cli\u003eMeet the Oculus Rift\u003c\/li\u003ePART 2 USING THE OCULUS C API\u003cli\u003eCreating your first Rift interactions\u003c\/li\u003e\n\u003cli\u003ePulling data out of the Rift: working with the head tracker\u003c\/li\u003e\n\u003cli\u003eSending output to the Rift: working with the display\u003c\/li\u003e\n\u003cli\u003ePutting it all together: integrating head tracking and 3D rendering\u003c\/li\u003e\n\u003cli\u003ePerformance and quality\u003c\/li\u003ePART 3 USING UNITY\u003cli\u003eUnity: creating applications that run on the Rift\u003c\/li\u003e\n\u003cli\u003eUnity: tailoring your application for the Rift\u003c\/li\u003ePART 4 THE VR USER EXPERIENCE\u003cli\u003eUI design for VR\u003c\/li\u003e\n\u003cli\u003eReducing motion sickness and discomfort\u003c\/li\u003ePART 5 ADVANCED RIFT INTEGRATIONS\u003cli\u003eUsing the Rift with Java and Python\u003c\/li\u003e\n\u003cli\u003eCase study: a VR shader editor\u003c\/li\u003e\n\u003cli\u003eAugmenting virtual reality\u003c\/li\u003e\n\u003c\/ol\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAuthor:\u003c\/b\u003e Bradley Austin Davis,Karen Bryla,Phillips Alexander Benton\u003cbr\u003e\u003cb\u003eISBN-10:\u003c\/b\u003e 1617292192\u003cbr\u003e\u003cb\u003eISBN-13:\u003c\/b\u003e 9781617292194\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e Manning Publications\u003cbr\u003e\u003cb\u003eLanguage:\u003c\/b\u003e English\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 09\/03\/2015\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 440\u003cbr\u003e\u003cb\u003eFormat:\u003c\/b\u003e Paperback\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 1.60lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 9.20h x 7.30w x 1.00d","brand":"Bradley Austin Davis","offers":[{"title":"Paperback","offer_id":48065756201215,"sku":"9781617292194","price":54.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0662\/2982\/9887\/files\/img_fe5afa27-9ae4-46a2-82dc-a7024ad17e18.jpg?v=1768677062","url":"https:\/\/www.whiterainbookhouse.com\/products\/oculus-rift-in-action-bradley-austin-davis-9781617292194","provider":"WR Book House","version":"1.0","type":"link"}