{"product_id":"playcanvas-javascript-tutorial-owen-m-adams-9798176696516","title":"Playcanvas JavaScript Tutorial: Build 2D and 3D Web Games from Scratch with Webgl, Physics, and Interactive Gameplay","description":"You stare at a blank PlayCanvas scene, follow a online guide that is three years out of date, and watch your game crash the second you add a single line of script.\u003cbr\u003eIt is frustrating.\u003cbr\u003eYou want to make games, but PlayCanvas can feel like a maze. The documentation assumes you already know everything. The inspector menus are packed with endless checkboxes. And hours spent searching forums usually leave you with half-answers and broken code. It feels like you spend more time fixing weird errors and frame drops than actually building anything fun.\u003cbr\u003eThis book is your shortcut past the headache.\u003cbr\u003e\u003cb\u003ePlayCanvas JavaScript Tutorial\u003c\/b\u003e turns that confusion into confidence. Instead of guessing how things work, you get a clear, step-by-step roadmap that shows you how to build real, working web games from the ground up.\u003cbr\u003eHere is what you will learn inside: \u003cul\u003e\n\u003cli\u003e\n\u003cb\u003eMaster the PlayCanvas Editor: \u003c\/b\u003e Navigate every panel, entity node, and setting without second-guessing yourself.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eWrite Clean Game Code: \u003c\/b\u003e Use simple JavaScript to move characters, fire weapons, and control game states.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eTame 3D Physics: \u003c\/b\u003e Set up collision shapes, rigidbodies, and triggers so your entities interact cleanly without glitching through walls.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eBuild Smooth Cameras: \u003c\/b\u003e Create follow cameras that track player movement without jitter or camera shake bugs.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eAdd Sound and Polish: \u003c\/b\u003e Trigger spatial 3D audio, particle explosions, and custom HUD scoreboards that make your game feel alive.\u003c\/li\u003e\n\u003c\/ul\u003eAlong the way, you will pick up practical tricks that save you hours of trial and error. You will learn how to use object pools so your games do not lag, how to organize your project so you never lose track of assets, and how to avoid the easy mistakes that crash browser tabs.\u003cbr\u003eTo make learning easy, every chapter is packed with clear screenshots, step-by-step code samples, clean architecture diagrams, and quick-check summaries after every section.\u003cbr\u003eThis guide was built by an experienced technical instructor who has spent years in the trenches of WebGL development. Every method, script, and project inside has been thoroughly tested, stripped of fluff, and tuned to work in modern web browsers.\u003cbr\u003eDon't wait to start building your games the right way. Stop fighting the editor and start bringing your ideas to life today.\u003cbr\u003e\u003cb\u003eGrab your copy now and build your first 3D web game!\u003c\/b\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAuthor:\u003c\/b\u003e Owen M. Adams\u003cbr\u003e\u003cb\u003eISBN-13:\u003c\/b\u003e 9798176696516\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e Independently Published\u003cbr\u003e\u003cb\u003eLanguage:\u003c\/b\u003e English\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 09\/24\/2026\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 224\u003cbr\u003e\u003cb\u003eFormat:\u003c\/b\u003e Paperback\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 0.86lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 9.25h x 7.50w x 0.47d","brand":"Owen M. Adams","offers":[{"title":"Paperback","offer_id":50780137718015,"sku":"9798176696516","price":27.85,"currency_code":"USD","in_stock":true}],"url":"https:\/\/www.whiterainbookhouse.com\/products\/playcanvas-javascript-tutorial-owen-m-adams-9798176696516","provider":"WR Book House","version":"1.0","type":"link"}