{"product_id":"realizing-3d-animation-in-blender-sam-brubaker-9781801077217","title":"Realizing 3D Animation in Blender: Master the fundamentals of 3D animation in Blender, from keyframing to character movement","description":"\u003cp\u003e\u003cstrong\u003eUnlock the secrets of Blender animation and leverage advanced techniques to become a 3D animation professional with this illustrated guide\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003e\u003cstrong\u003eKey Features: \u003c\/strong\u003e\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e- Master the essentials of 3D animation through engaging step-by-step exercises\u003c\/p\u003e\u003cp\u003e- Go from linking and posing a character to using a nonlinear animation editor\u003c\/p\u003e\u003cp\u003e- Discover unique insights and top tips that you won't find in the Blender documentation\u003c\/p\u003e\u003cp\u003e- Purchase of the print or Kindle book includes a free PDF eBook\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003e\u003cstrong\u003eBook Description: \u003c\/strong\u003e\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003eCompletely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory.\u003c\/p\u003e\u003cp\u003eIf you want to venture into 3D animation but don't know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It's much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators.\u003c\/p\u003e\u003cp\u003eBy the end of this Blender 3D animation book, you'll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eWhat You Will Learn: \u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e- Become well-versed with the simple rules of keyframing and interpolation\u003c\/p\u003e\u003cp\u003e- Understand the function and behavior of Blender's animation curves\u003c\/p\u003e\u003cp\u003e- Bring a character to life with Blender 3D character animation\u003c\/p\u003e\u003cp\u003e- Utilize multiple cameras and the video sequence editor for advanced shot composition\u003c\/p\u003e\u003cp\u003e- Get to grips with Blender's mysterious non-linear animation tool\u003c\/p\u003e\u003cp\u003e- Explore advanced features such as physics simulation and camera techniques\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eWho this book is for: \u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003eThis book is for anyone seeking guidance in the world of 3D animation using Blender. Whether you're an aspiring 3D animator, a beginner or intermediate-level Blender user, or a visual media producer looking to expand your skill set, this resource will prove invaluable. As long as you have basic familiarity with Blender and have the software already installed on a computer that meets system requirements, you're ready to dive into this book. While prior experience with Blender's animation tools is not necessary, having at least modeled a scene, added simple shading and lighting, and rendered a few still images will be beneficial.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eTable of Contents\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e- Basic Keyframes in the Timeline\u003c\/p\u003e\u003cp\u003e- The Graph Editor\u003c\/p\u003e\u003cp\u003e- Bezier Keyframes\u003c\/p\u003e\u003cp\u003e- Looking into Object Relationships\u003c\/p\u003e\u003cp\u003e- Rendering an Animation\u003c\/p\u003e\u003cp\u003e- Linking and Posing a Character\u003c\/p\u003e\u003cp\u003e- Basic Character Animation\u003c\/p\u003e\u003cp\u003e- The Walk Cycle\u003c\/p\u003e\u003cp\u003e- Sound and Lip-Syncing\u003c\/p\u003e\u003cp\u003e- Prop Interaction with Dynamic Constraints\u003c\/p\u003e\u003cp\u003e- F-Curve Modifiers\u003c\/p\u003e\u003cp\u003e- Rigid Body Physics\u003c\/p\u003e\u003cp\u003e- Animating with Multiple Cameras\u003c\/p\u003e\u003cp\u003e- Nonlinear Animation\u003c\/p\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAuthor:\u003c\/b\u003e Sam Brubaker\u003cbr\u003e\u003cb\u003eISBN-10:\u003c\/b\u003e 1801077215\u003cbr\u003e\u003cb\u003eISBN-13:\u003c\/b\u003e 9781801077217\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e Packt Publishing\u003cbr\u003e\u003cb\u003eLanguage:\u003c\/b\u003e English\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 07\/12\/2024\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 456\u003cbr\u003e\u003cb\u003eFormat:\u003c\/b\u003e Paperback\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 1.71lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 9.25h x 7.50w x 0.92d","brand":"Sam Brubaker","offers":[{"title":"Paperback","offer_id":45898468557055,"sku":"9781801077217","price":54.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0662\/2982\/9887\/files\/img_c4be63dc-6151-4d36-8f07-55bbd5f6fc9b.jpg?v=1721376374","url":"https:\/\/www.whiterainbookhouse.com\/products\/realizing-3d-animation-in-blender-sam-brubaker-9781801077217","provider":"WR Book House","version":"1.0","type":"link"}