{"product_id":"the-basics-of-psychology-for-jc-pass-9798259032781","title":"The Basics of Psychology for Video Game Developers: How Player Psychology Shapes UX, Motivation, Emotion, Rewards, and Better Game Design","description":"\u003cp\u003e\u003cb\u003ePsychology is already part of game design. The only question is whether you are using it deliberately.\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003eEvery game asks players to notice, learn, remember, choose, care, fail, return, cooperate, compete, and occasionally spend far too long deciding whether a hat is worth the stats. That is psychology in practice.\u003c\/p\u003e\u003cp\u003e\u003cb\u003ePsychology for Video Game Developers\u003c\/b\u003e is a practical, readable guide to the player behind the screen. It explores how attention, memory, motivation, emotion, perception, social behaviour, reward systems, accessibility, and ethical design shape the way games are played and experienced.\u003c\/p\u003e\u003cp\u003eThis is not a dry academic textbook, and it is not a motivational sermon about making games \"good for people\" in the most beige way imaginable. It is a grounded guide to how players think, feel, learn, struggle, trust, attach, return, spend, and sometimes rage-quit with theatrical conviction.\u003c\/p\u003e\u003cp\u003eInside, you'll learn how psychology can help you design: \u003c\/p\u003e\u003cp\u003eClearer tutorials that players actually remember\u003cbr\u003eBetter UI, feedback, sound, and game feel\u003cbr\u003eMore satisfying challenge, difficulty curves, and failure states\u003cbr\u003eRewards and progression systems that support play rather than smother it\u003cbr\u003eCharacters, stories, and worlds players genuinely care about\u003cbr\u003eMultiplayer systems that encourage cooperation and reduce avoidable toxicity\u003cbr\u003eAccessible, inclusive experiences for real players rather than mythical default users\u003cbr\u003eRetention and monetisation systems that respect the player instead of quietly trying to trap them\u003c\/p\u003e\u003cp\u003eThe book covers cognitive load, attention, learning, decision-making, Self-Determination Theory, flow, emotional design, player attachment, group behaviour, online disinhibition, accessibility, habit loops, dark patterns, and ethical monetisation, all written in plain English for developers, designers, students, researchers, and anyone interested in why games work on human beings the way they do.\u003c\/p\u003e\u003cp\u003eWhether you are designing an indie game, studying game design, building interactive systems, or trying to understand why players keep missing the very obvious thing you placed directly in front of them, this book gives you a psychologically informed way to think about design.\u003c\/p\u003e\u003cp\u003eGood games do not simply capture attention. They earn it.\u003c\/p\u003e\u003cp\u003e\u003cb\u003ePsychology for Video Game Developers\u003c\/b\u003e is about designing as if the player was always the point.\u003c\/p\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAuthor:\u003c\/b\u003e Jc Pass\u003cbr\u003e\u003cb\u003eISBN-13:\u003c\/b\u003e 9798259032781\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e Independently Published\u003cbr\u003e\u003cb\u003eLanguage:\u003c\/b\u003e English\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 04\/27\/2026\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 388\u003cbr\u003e\u003cb\u003eFormat:\u003c\/b\u003e Paperback\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 1.14lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 9.00h x 6.00w x 0.80d","brand":"Jc Pass","offers":[{"title":"Paperback","offer_id":48659851411711,"sku":"9798259032781","price":15.99,"currency_code":"USD","in_stock":true}],"url":"https:\/\/www.whiterainbookhouse.com\/products\/the-basics-of-psychology-for-jc-pass-9798259032781","provider":"WR Book House","version":"1.0","type":"link"}