{"product_id":"unreal-engine-5-for-multiplayer-michael-stolte-9798197127075","title":"Unreal Engine 5 for Multiplayer Games: Building Multiplayer Architecture, Matchmaking, and Live Systems","description":"\u003cp\u003e\u003cb\u003eStop fighting the network and start architecting world-class multiplayer experiences.\u003c\/b\u003e This definitive guide provides the technical blueprint for building scalable, secure, and high-performance games using Unreal Engine 5.4+ and the industry standards of 2026.\u003c\/p\u003e\u003cp\u003eShift from a generalist developer to a systems orchestrator by mastering server-authoritative architecture. This book strips away the complexity of networking, focusing on the \"Authority\" mindset required to build tactical shooters, social hubs, and massive battle royales. You will implement advanced systems like the Iris Replication System, GAS (Gameplay Ability System), and the Replication Graph to manage high-concurrency environments without sacrificing performance.\u003c\/p\u003e\u003cp\u003eMove beyond simple client-server logic into the world of Live Services. You will learn to manage the entire matchmaking lifecycle, deploy stateful game servers using Agones or AWS GameLift, and protect your project with a \"Defense in Depth\" anti-cheat model. From modular gameplay features to remote configuration and CI\/CD pipelines, this guide covers the full production lifecycle of an \"always-on\" game.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eWhat's Inside This Book?\u003c\/b\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003e\n\u003cb\u003ePerformance Engineering: \u003c\/b\u003e Master Iris Data Streams, the Replication Graph, and World Partition to support 100+ players with sub-100ms latency.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eProduction-Ready Backend: \u003c\/b\u003e Implement global matchmaking, persistent lobbies, and scalable server orchestration using industry-standard cloud tools.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eSecurity \u0026amp; Integrity: \u003c\/b\u003e Build robust RPC validation, server-side heuristics, and kernel-level anti-cheat strategies to ensure fair play.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eLive Service Operations: \u003c\/b\u003e Manage in-game stores, delta patching, and remote configuration to update your game in real-time without client restarts.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eAdvanced Observability: \u003c\/b\u003e Utilize Unreal Insights and structured telemetry to identify bottlenecks and network spikes before they impact your community.\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cb\u003eModernize your development stack and build the future of multiplayer gaming today. Get your copy now.\u003c\/b\u003e\u003c\/p\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAuthor:\u003c\/b\u003e Michael Stolte\u003cbr\u003e\u003cb\u003eISBN-13:\u003c\/b\u003e 9798197127075\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e Independently Published\u003cbr\u003e\u003cb\u003eLanguage:\u003c\/b\u003e English\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 05\/15\/2026\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 150\u003cbr\u003e\u003cb\u003eFormat:\u003c\/b\u003e Paperback\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 0.60lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 10.00h x 7.00w x 0.32d","brand":"Michael Stolte","offers":[{"title":"Paperback","offer_id":48801539358975,"sku":"9798197127075","price":19.99,"currency_code":"USD","in_stock":true}],"url":"https:\/\/www.whiterainbookhouse.com\/products\/unreal-engine-5-for-multiplayer-michael-stolte-9798197127075","provider":"WR Book House","version":"1.0","type":"link"}