{"product_id":"unreal-engine-5-game-development-keke-norrena-9798268884067","title":"Unreal Engine 5 Game Development with C++: Learn Unreal Engine 5 and C++ Game Programming, Build Advanced Gameplay Systems, and Publish Professional 3","description":"\u003cp\u003e\u003cb\u003eLearn Unreal Engine 5 and C++ to Build, Optimize, and Publish Professional 3D Games\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003eThis book is a complete, project-based guide to \u003cb\u003eUnreal Engine 5 game development with C++\u003c\/b\u003e. It shows you how to design gameplay systems, implement AI, manage animation, and publish polished games for PC, mobile, and console. Every chapter walks you through \u003cb\u003epractical development tasks\u003c\/b\u003e that mirror professional workflows used in studios today.\u003c\/p\u003e\u003cp\u003eYou will learn how to: \u003cbr\u003e- Install and configure Unreal Engine 5 and Visual Studio for C++ development.\u003cbr\u003e- Create player characters, movement, and responsive camera systems.\u003cbr\u003e- Connect Blueprints with C++ for flexible and efficient scripting.\u003cbr\u003e- Build health, scoring, and inventory systems with data-driven logic.\u003cbr\u003e- Develop AI using controllers, behavior trees, and sensing systems.\u003cbr\u003e- Use physics, animation blueprints, and state machines for realistic character motion.\u003cbr\u003e- Design UMG interfaces, HUDs, and menus bound to live gameplay data.\u003cbr\u003e- Optimize performance, reduce build size, and package your game for multiple platforms.\u003cbr\u003e- Manage your project with Git or Perforce and prepare for monetization.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eWho This Book Is For: \u003c\/b\u003e\u003cbr\u003eThis book is written for \u003cb\u003eintermediate to advanced developers, technical artists, and students\u003c\/b\u003e who already understand programming fundamentals and want to take their skills into professional \u003cb\u003eUnreal Engine 5 and C++ game development\u003c\/b\u003e.\u003cbr\u003eIt is ideal for: \u003cbr\u003e- Developers transitioning from Blueprints to C++.\u003cbr\u003e- Indie creators building high-quality commercial projects.\u003cbr\u003e- Technical artists or designers integrating code into gameplay.\u003cbr\u003e- Students learning real production workflows used in the game industry.\u003c\/p\u003e\u003cp\u003eEvery example follows \u003cb\u003emodern Unreal Engine 5 best practices (2025)\u003c\/b\u003e, focusing on modular design, performance optimization, and maintainable C++ architecture.\u003c\/p\u003e\u003cp\u003eIf you want to master Unreal Engine 5 beyond surface-level tutorials and produce professional, scalable games, this book gives you the complete workflow from first line of code to published product.\u003c\/p\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAuthor:\u003c\/b\u003e Keke Norrena\u003cbr\u003e\u003cb\u003eISBN-13:\u003c\/b\u003e 9798268884067\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e Independently Published\u003cbr\u003e\u003cb\u003eLanguage:\u003c\/b\u003e English\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 10\/07\/2025\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 426\u003cbr\u003e\u003cb\u003eFormat:\u003c\/b\u003e Paperback\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 1.62lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 10.00h x 7.00w x 0.87d","brand":"Keke Norrena","offers":[{"title":"Paperback","offer_id":47761191928063,"sku":"9798268884067","price":30.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0662\/2982\/9887\/files\/img_8b7ec3ed-7cda-43c9-b2f0-a7630f35ca73.jpg?v=1765514641","url":"https:\/\/www.whiterainbookhouse.com\/products\/unreal-engine-5-game-development-keke-norrena-9798268884067","provider":"WR Book House","version":"1.0","type":"link"}