{"product_id":"unreal-engine-5-game-development-zhenyu-george-li-9781804613931","title":"Unreal Engine 5 Game Development with C++ Scripting: Become a professional game developer and create fully functional, high-quality games","description":"\u003cp\u003e\u003cstrong\u003eExpand your UE5 game development skills by leveraging C++ scripting and improve your game development abilities by building a game from scratch\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003ePurchase of the print or Kindle book includes a free PDF eBook\u003c\/strong\u003e\u003c\/p\u003eKey Features\u003cul\u003e\n\u003cli\u003eLearn C++ programming as well as C++ scripting for Unreal Engine 5\u003c\/li\u003e\n\u003cli\u003ePractice the UE5 scripting APIs through a game project to improve your knowledge and skills\u003c\/li\u003e\n\u003cli\u003eExplore essential techniques and development cycles including design, implementation, optimization, and publishing\u003c\/li\u003e\n\u003c\/ul\u003eBook Description\u003cp\u003eUnreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities. Owing to C++ scripting's high performance, advanced algorithms, and engineering maintenance, it has become the industry standard for developing commercial games. However, C++ scripting can be overwhelming for anyone without a programming background. Unreal Engine 5 Game Development with C++ Scripting will help you master C++ and get a head start on your game development journey.\u003c\/p\u003e\u003cp\u003eYou'll start by creating an Unreal Engine C++ project from the shooter template and then move on to building the C++ project and the C++ code inside the Visual Studio editor. You'll be introduced to the fundamental C++ syntax and essential object-oriented programming concepts. For a holistic understanding of game development, you'll also uncover various aspects of the game, including character creation, player input and character control, gameplay, collision detection, UI, networking, and packaging a completed multiplayer game.\u003c\/p\u003e\u003cp\u003eBy the end of this book, you'll be well-equipped to create professional, high-quality games using Unreal Engine 5 with C++, and will have built a solid foundation for more advanced C++ programming and game development technologies.\u003c\/p\u003eWhat you will learn\u003cul\u003e\n\u003cli\u003eDevelop coding skills in Microsoft Visual Studio and the Unreal Engine editor\u003c\/li\u003e\n\u003cli\u003eDiscover C++ programming for Unreal Engine C++ scripting\u003c\/li\u003e\n\u003cli\u003eUnderstand object-oriented programming concepts and C++-specific syntax\u003c\/li\u003e\n\u003cli\u003eExplore NPC controls, collisions, interactions, navigation, UI, and the multiplayer mechanism\u003c\/li\u003e\n\u003cli\u003eUse the predefined Unreal Engine classes and the programming mechanism\u003c\/li\u003e\n\u003cli\u003eWrite code to solve practical problems and accomplish tasks\u003c\/li\u003e\n\u003cli\u003eImplement solutions and methods used in game development\u003c\/li\u003e\n\u003c\/ul\u003eWho this book is for\u003cp\u003eThis book is for game designers, artists, software engineers, and students with some experience in using Unreal Engine and looking to explore the enigmatic C++ scripting. Basic experience with the UE editor is expected and blueprint scripting is a must. Familiarity with game concepts such as game level, lights, camera, actor\/pawn\/character, transformation, animation, and player control will be beneficial.\u003c\/p\u003eTable of Contents\u003col\u003e\n\u003cli\u003eCreating Your First Unreal C++ Game\u003c\/li\u003e\n\u003cli\u003eEditing C++ Code in Visual Studio\u003c\/li\u003e\n\u003cli\u003eLearning C++ and Object-Oriented Programming\u003c\/li\u003e\n\u003cli\u003eInvestigating the Shooter Game's Generated Project and C++ Code\u003c\/li\u003e\n\u003cli\u003eLearning How to Use UE Gameplay Framework Base Classes \u003c\/li\u003e\n\u003cli\u003eCreating Game Actors \u003c\/li\u003e\n\u003cli\u003eControlling Characters\u003c\/li\u003e\n\u003cli\u003eHandling Collisions\u003c\/li\u003e\n\u003cli\u003eImproving C++ Code Quality\u003c\/li\u003e\n\u003cli\u003eMaking Pangaea a Network Multiplayer Game\u003c\/li\u003e\n\u003cli\u003eControlling the Game Flow\u003c\/li\u003e\n\u003cli\u003ePolishing and Packaging the Game\u003c\/li\u003e\n\u003c\/ol\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAuthor:\u003c\/b\u003e Zhenyu George Li\u003cbr\u003e\u003cb\u003eISBN-10:\u003c\/b\u003e 1804613932\u003cbr\u003e\u003cb\u003eISBN-13:\u003c\/b\u003e 9781804613931\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e Packt Publishing\u003cbr\u003e\u003cb\u003eLanguage:\u003c\/b\u003e English\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 08\/30\/2023\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 384\u003cbr\u003e\u003cb\u003eFormat:\u003c\/b\u003e Paperback\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 1.45lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 9.25h x 7.50w x 0.79d","brand":"Zhenyu George Li","offers":[{"title":"Paperback","offer_id":44302442791167,"sku":"9781804613931","price":49.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0662\/2982\/9887\/files\/img_3660114e-72e1-4dc9-b46c-fbe6814516b8.jpg?v=1695161619","url":"https:\/\/www.whiterainbookhouse.com\/products\/unreal-engine-5-game-development-zhenyu-george-li-9781804613931","provider":"WR Book House","version":"1.0","type":"link"}