{"product_id":"video-game-design-and-programming-d-michael-ploor-9781635638271","title":"Video Game Design and Programming Concepts","description":"\u003ci\u003eVideo Game Design and Programming Concepts\u003c\/i\u003e is a contemporary approach to introducing basic programming concepts. Students will experience hands-on programming by building video games in an object-oriented game engine while learning computer programming in a fun and engaging manner. Previous programming or game design knowledge is not required. \u003cp\u003e\u003c\/p\u003e Written by a veteran teacher of video game design curriculum, \u003ci\u003eVideo Game Design and Programming Concepts\u003c\/i\u003e introduces the relevance of computer science in today's environment. Students learn the basics of programming concepts while creating video games and integrating cross-curricular, STEM-based skill sets. \u003cbr\u003e \u003cul\u003e\n\u003cli\u003eThe fun and easy-to-use text-software design guide teaches coding and programming of video games by applying pseudo code. Pseudo code helps students understand and learn programming logic for future study of computer languages.\u003c\/li\u003e\n\u003cli\u003eScience, technology, engineering, and mathematics (STEM) form the foundation on which society in the 21st century builds and maintains economic growth. This curriculum integrates the rigor and relevance of STEM while preparing students for college and career.\u003c\/li\u003e\n\u003cli\u003eActivity-based integrated curriculum of game-theory reading is combined with application of programming concepts in hands-on game builds. This meaningful engagement helps students become adept at core subject areas, such as reading, as well as the foundations of technology.\u003c\/li\u003e\n\u003cli\u003eThe basic skills of Microsoft Word, Excel, and PowerPoint are integrated into selected activities. This integration brings awareness to student understanding of Office software in the programming environment and beyond.\u003c\/li\u003e\n\u003cli\u003eA capstone activity is included at the conclusion of the text. This hands-on project provides an opportunity for students to apply the skills and knowledge gained to construct and program a complete video game from scratch.\u003c\/li\u003e\n\u003cli\u003eThe lessons in this text use Clickteam Fusion 2.5 for game builds. Clickteam Fusion 2.5 is an object-oriented game design engine, and is easy to use, making it idea for beginners.\u003c\/li\u003e\n\u003c\/ul\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAuthor:\u003c\/b\u003e D. Michael Ploor\u003cbr\u003e\u003cb\u003eISBN-10:\u003c\/b\u003e 1635638275\u003cbr\u003e\u003cb\u003eISBN-13:\u003c\/b\u003e 9781635638271\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e Goodheart-Wilcox Publisher\u003cbr\u003e\u003cb\u003eLanguage:\u003c\/b\u003e English\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 02\/12\/2019\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 392\u003cbr\u003e\u003cb\u003eFormat:\u003c\/b\u003e Paperback\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 1.95lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 10.80h x 8.40w x 0.90d","brand":"D. Michael Ploor","offers":[{"title":"Paperback","offer_id":48449915060479,"sku":"9781635638271","price":116.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0662\/2982\/9887\/files\/img_2df23b12-e4d1-446f-9776-7e879eae11ec.jpg?v=1777265458","url":"https:\/\/www.whiterainbookhouse.com\/products\/video-game-design-and-programming-d-michael-ploor-9781635638271","provider":"WR Book House","version":"1.0","type":"link"}