{"product_id":"video-game-engine-development-guide-ali-al-bayaty-9781976400940","title":"Video Game Engine Development Guide (Using Xilinx SoC Board)","description":"\u003cstrong\u003eAbout This Book\u003c\/strong\u003e\u003cbr\u003e This book is written and designed to spotlight and identify the basic concepts and the programming principles of developing a video game engine based on a SoC board, which is Spartan\u003csup\u003e(c)\u003c\/sup\u003e 3E-1600 MicroBlaze\u003csup\u003e(R)\u003c\/sup\u003e Development Board, using Nintendo\u003csup\u003e(R)\u003c\/sup\u003e NES Gamepad (controller-action input device) and a standard VGA monitor (controller-response output device) as a completed and integrated project. \u003cp\u003e\u003c\/p\u003e \u003cstrong\u003eWhat This Book Covers\u003c\/strong\u003e\u003cbr\u003e This book covers the development stages of VGEP (Video Game Engine Project) as both hardware-based and software-based components using VHDL and C code, respectively, with the aid of Xilinx\u003csup\u003e(R)\u003c\/sup\u003e programming environments and related platforms. It covers, also, the design and the implementation aspects of using Nintendo\u003csup\u003e(R)\u003c\/sup\u003e NES Gamepad and a standard VGA monitor with their industrial-based signaling and timing specifications. \u003cp\u003e\u003c\/p\u003e \u003cstrong\u003eTo Whom This Book Directed\u003c\/strong\u003e\u003cbr\u003e Generally, the materials enclosed in this book will be a righteous guide to undergraduate students in Computer Science and Computer Engineering fields, and to entry-level game engines developers using embedded systems deployment as well.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAuthor:\u003c\/b\u003e Ali Al-Bayaty\u003cbr\u003e\u003cb\u003eISBN-10:\u003c\/b\u003e 1976400945\u003cbr\u003e\u003cb\u003eISBN-13:\u003c\/b\u003e 9781976400940\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e Createspace Independent Publishing Platform\u003cbr\u003e\u003cb\u003eLanguage:\u003c\/b\u003e English\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 09\/13\/2017\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 88\u003cbr\u003e\u003cb\u003eFormat:\u003c\/b\u003e Paperback\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 0.39lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 9.00h x 6.00w x 0.23d","brand":"Ali Al-Bayaty","offers":[{"title":"Paperback","offer_id":46825820487935,"sku":"9781976400940","price":19.98,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0662\/2982\/9887\/files\/img_a9d4965a-a250-472f-a3ad-9446d8d01e3c.jpg?v=1746073721","url":"https:\/\/www.whiterainbookhouse.com\/products\/video-game-engine-development-guide-ali-al-bayaty-9781976400940","provider":"WR Book House","version":"1.0","type":"link"}