{"product_id":"virtual-filmmaking-with-unreal-engine-hussin-khan-9781801813808","title":"Virtual Filmmaking with Unreal Engine 5: A step-by-step guide to creating a complete animated short film","description":"\u003cp\u003e\u003cstrong\u003eDiscover the power of storytelling with Unreal Engine 5's real-time technology, exploring storyboarding, character creation, world building, animating using sequencers, and much more\u003c\/strong\u003e\u003c\/p\u003eKey Features\u003cul\u003e\n\u003cli\u003eHarness Unreal Engine's real-time technology to create limitless, high-fidelity content\u003c\/li\u003e\n\u003cli\u003eGenerate and animate near-photorealistic actors using the innovative MetaHuman technology\u003c\/li\u003e\n\u003cli\u003eBuild expansive worlds with Nanite and Lumen Global Illumination and Reflections technology\u003c\/li\u003e\n\u003cli\u003ePurchase of the print or Kindle book includes a free PDF eBook\u003c\/li\u003e\n\u003c\/ul\u003eBook Description\u003cp\u003eVirtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore.\u003c\/p\u003e\u003cp\u003eWalking through the process systematically, you'll first collect references and create a simple storyboard to plan your shots. Then you'll begin to create virtual environments, importing 3D models and adding materials and textures to create photorealistic, dynamic worlds. After that, you'll learn how to create actors using highly customizable MetaHumans, understanding how to import, re-target, and animate them. Finally, you'll bring it all together with cinematic lighting and camera animation before exporting your film.\u003c\/p\u003e\u003cp\u003eBy the end of this book, you'll have honed your skills, discovered new tools for your toolkit, and gained the confidence to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.\u003c\/p\u003eWhat you will learn\u003cul\u003e\n\u003cli\u003eGrasp the principles of photography and the art of storytelling\u003c\/li\u003e\n\u003cli\u003eCollect references and create storyboards\u003c\/li\u003e\n\u003cli\u003eDiscover Unreal Engine's hidden features and useful keyboard shortcuts\u003c\/li\u003e\n\u003cli\u003eExplore the capabilities of Quixel Megascans, Lumen, Nanite, and MetaHumans\u003c\/li\u003e\n\u003cli\u003eAdopt cinematic techniques to achieve professional-looking shots\u003c\/li\u003e\n\u003cli\u003eCreatively apply Lumen Global Illumination and Reflections techniques\u003c\/li\u003e\n\u003cli\u003eUse multiple virtual cameras and apply post-production techniques\u003c\/li\u003e\n\u003cli\u003eImplement best practices for optimization, post processing, and rendering\u003c\/li\u003e\n\u003c\/ul\u003eWho this book is for\u003cp\u003eWhether you're a beginner or intermediate filmmaker, 3D artist, animator, visual effects artist, or virtual production professional with just basic knowledge of the Unreal Engine, this book is designed to help you enter the world of virtual films and animations.\u003c\/p\u003e\u003cp\u003eWhile prior experience with the Unreal Engine would be beneficial, a deep working knowledge is not essential, as the book introduces the relevant tools and features needed throughout the activities.\u003c\/p\u003eTable of Contents\u003col\u003e\n\u003cli\u003eGetting Started with Unreal Engine\u003c\/li\u003e\n\u003cli\u003eUnderstanding the Principles of Photography, Film Cameras, and Lenses\u003c\/li\u003e\n\u003cli\u003eUnderstanding the Art of Storytelling and Creating Your Storyboard\u003c\/li\u003e\n\u003cli\u003eImporting 3D Objects and Creating Levels\u003c\/li\u003e\n\u003cli\u003eCreating Environments with Quixel Megascans\u003c\/li\u003e\n\u003cli\u003eCreating and Applying Materials to 3D Meshes\u003c\/li\u003e\n\u003cli\u003eCreating Actors with Unreal Engine MetaHumans\u003c\/li\u003e\n\u003cli\u003eRetargeting the MetaHumans for Unreal Engine 5\u003c\/li\u003e\n\u003cli\u003eAdding Animations and Facial Expressions to Your MetaHuman Characters\u003c\/li\u003e\n\u003cli\u003eAdding and Animating Virtual Cameras Using the Level Sequencer\u003c\/li\u003e\n\u003cli\u003eEnhancing Set Dressing, Retiming Shots, and Adding Niagara Particles\u003c\/li\u003e\n\u003cli\u003eSetting the Mood with Lighting and Adding Post-Processing Effects\u003c\/li\u003e\n\u003cli\u003eExploring Color Management, Additional Camera Settings and Rendering Your Shots\u003c\/li\u003e\n\u003cli\u003eAdding Sound and Finalizing Your Virtual Film\u003c\/li\u003e\n\u003cli\u003eAppendix: Creating Material IDs Using Blender\u003c\/li\u003e\n\u003c\/ol\u003e\u003cbr\u003e\u003cbr\u003e\u003cb\u003eAuthor:\u003c\/b\u003e Hussin Khan\u003cbr\u003e\u003cb\u003eISBN-10:\u003c\/b\u003e 1801813809\u003cbr\u003e\u003cb\u003eISBN-13:\u003c\/b\u003e 9781801813808\u003cbr\u003e\u003cb\u003ePublisher:\u003c\/b\u003e Packt Publishing\u003cbr\u003e\u003cb\u003eLanguage:\u003c\/b\u003e English\u003cbr\u003e\u003cb\u003ePublished:\u003c\/b\u003e 02\/16\/2024\u003cbr\u003e\u003cb\u003ePages:\u003c\/b\u003e 480\u003cbr\u003e\u003cb\u003eFormat:\u003c\/b\u003e Paperback\u003cbr\u003e\u003cb\u003eWeight:\u003c\/b\u003e 1.80lbs\u003cbr\u003e\u003cb\u003eSize:\u003c\/b\u003e 9.25h x 7.50w x 0.97d","brand":"Hussin Khan","offers":[{"title":"Paperback","offer_id":44809665151231,"sku":"9781801813808","price":49.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0662\/2982\/9887\/files\/img_a9f03e97-f553-4840-bc50-114be3515de4.jpg?v=1707927130","url":"https:\/\/www.whiterainbookhouse.com\/products\/virtual-filmmaking-with-unreal-engine-hussin-khan-9781801813808","provider":"WR Book House","version":"1.0","type":"link"}