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-Presents various modern and practical applications of augmented reality technology and explores the use of augmented reality in the education sector and its potential to enhance the learning experience.
-Discusses the use of digital holographic microscopy for cytopathology, which allows for high-resolution imaging of biological samples and explores the latest advances in single and multiwavelength digital holography and holographic microscopy.
-Examines the use of augmented reality in technical and vocational education and training and describes the use of intelligent virtual and augmented reality for managing natural disasters.
-Presents the latest advances in spatially faithful 3D telepresence technology and discusses the use of augmented reality in different building information modeling (BIM) workflows.
-It explores the use of design thinking for computer-aided co-design in architecture and discusses the potential of augmented reality as an emerging technology for promoting products and services.
-This book is for game developers interested in adding AR capabilities to their games and apps. The book assumes beginner-level knowledge of Unity development and C# programming, familiarity with 3D graphics, and experience in using existing AR applications.
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