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This book deals with the usage of game theory in computer network applications.
Chapter 1 explains the basic concept of game theory.
Chapter 2 represents the various game strategies and its application through illustrations.
Chapter 3 explains the concept of finitely and infinitely repeated games, by specifying the different game strategy with pay-offs factors.
Chapter-4 specifies network applications in which how game theory is used in network applications and helps to evaluate the performance of computer network through the service offerings for various applications.
Chapter 5 specifies the strategies to handle the perfect and imperfect information in network applications.
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