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This book provides a broad overview of editor extensions and modifications that can be made to speed up your workflow in the Unreal Engine. It covers tips for both initial content creation as well as for debugging already existing content.
Roger Mattsson has worked as a gameplay programmer and a game designer for over 20 years at several AAA studios and small indie studios. He is currently working at Neon Giant as a Principal Programmer, a studio focused on making big ambitious games with few people.
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