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This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:
-Smart Gamification and Smart Serious Games.
-Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.
-Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.
-Evaluation of Student Knowledge using an e-Learning Framework.
-The iTEC Eduteka.
-3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.
-Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.
The book is directed to researchers, students and software developers working in the areas of education and information technologies.
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