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Get Into Game Dev: Tech Interview Tactics is a crash-course on how to pass a game development technical interview. It's designed to guide intermediate and experienced coders through the depth and rigor necessary to land some of the most highly sought-after roles within interactive media.
Unlike generic interview-prep books, GIGD maintains a laser-focus on game development to directly prepare candidates for roles like technical designer and gameplay engineer. Topics include 3D maths, programming fundamentals, and software design patterns. The author provides high quality instruction and practice problems based on his experience as a professional instructor and developer.
Key Features:
This book does not teach game development. Instead, it provides knowledge and instruction for a developer to achieve the technical mastery necessary to become a professional game developer.
Matthew Ventures is an American game developer with experience on large AAA projects and small, sometimes solo, indie projects. His credits include contributions to the projects Doom: The Dark Ages (2025), God of War: Ragnar?k (2022), Call of Duty: Warzone (2020), Tony Hawk's Existential Nightmare (2020), Fortnite Creative (2018), Facebook Spaces (2017), NoStranger (2017), and many more. Ventures is passionate about game development education and has worked with students as an instructor and course designer at Stanford University, as a mentor through organizations like Code 2040 and the IDGA, and as a YouTube content creator.
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