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The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading.
It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary.
Author: Steffen Itterheim
ISBN-10: 1430233036
ISBN-13: 9781430233039
Publisher: Apress
Language: English
Published: 12/02/2010
Pages: 416
Format: Paperback
Weight: 1.65lbs
Size: 9.20h x 7.50w x 1.00d
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