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A path player game is a new innovative type of game which considers network flow problems from the viewpoint of network owners. This strategy enables modeling real-world problems and has many practical applications.
Key features:
* Presents a rigorous exposition of the theoretical foundations of the concept of a path player game;
* Suggests 18 practical open problems for future research in such areas as traffic planning, computation of equilibria, and optimization;
* Examines potentials for games on polyhedra as well as integer versions of generalized Nash equilibria.
Written clearly, with well-presented mathematics, this book is intended for graduate students, mathematicians, engineers, and computer scientists.
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