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An ancient evil is stirring within the land of Lorathan. Halfling Salagar the Grim, known for his adventurous spirit, has just unwittingly discovered a room hidden for centuries deep within a mansion. As he begins to study the colorful maps that line the walls and carefully avoids the traps planted to keep him from finding out the truth, Salagar has no idea that he has already begun to unearth a path that will bring the powers of an ancient secret to light.
Salagar finds a mysterious journal written by a druid and learns that all that stands between war and peace is a magical artifact created by a wicked goddess. Aided only by his courage, his grandsire's instructions, and a few stout companions, Salagar embarks on a perilous quest to find the relic and restore hope to the beleaguered people of Lorathan. As the intrepid adventurers combat malicious forces determined to possess the artifact first, a dangerous race begins where everyone is prepared to do whatever it takes to win.
Salagar and his band of companions must forge ahead to find a sacred object that they hope will forever change their world.
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