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The Corsan Carre.
Heralds. Destroyers. Their declaration fulfills an ancient prophecy that will decide the fate of worlds. For the denizens of Scianas, that means war. Endless war. For the Corsan Carre, it means the ever-tightening grip of a world without toothpaste.
Book III of Realms' Anchor begins with a bang. The Marines are still standing, adapting to a medieval realm of magic and monsters, but an army, the Last Army, approaches the city of Portcullis. Leadership in Galimay's capital has gone dark, calls for support ignored. With time running out and an insurgency rising within the walls, everything rests on a few ragtag companies of armsmen, and a fledgling anti-magic shield called The Bark. Retrograde is the sound, smart, and strategic answer.
But forward is the Marines.
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