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Fallgar rises.
Astinhod falters.
And in the shadows of an old world, something new begins to stir.
Twenty years after the fall of the Shadow Lord Erwight of Entorbis, peace seems to have settled over Wetherid.
But the stillness is deceptive.
In the glacial valleys of the Nordland, atop the black cliffs of Raga Gur, and within the gilded halls of Astinhod, forces awaken - forces no one controls.
An orc shaman summons something that should never have existed.
The lords of Fallgar weave alliances of deception, calculation, and forbidden magic.
And in Astinhod, court and council descend into a bitter struggle for influence, loyalty - and survival.
At the same time, a small band of old companions is gathering once more.
What they seek is not only the seven lost artefacts -
but answers to what stirs behind the visible world.
The Companions:
But others seek the artefacts as well.
And not all of them wish to find them for the world's salvation.
What sets this book apart:
The Guardians of the Seven Artefacts is not a fast-paced adventure.
It is a journey through history, betrayal, and memory -
into a world that can only be saved
by remembering what once held it together.
Part of The Chronicles of Wetherid, this volume can be read independently.
In tone, depth, and structure, it marks a clear evolution from its predecessor, The Legacy of the Elves.
For readers who take high fantasy seriously -
If you read Robin Hobb for her depth,
Tad Williams for his world,
Brandon Sanderson for his structure,
and Tolkien for his quiet gravity -
you may find something here that calls you home.
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