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Research conducted in this area tends to focus on game objects and not gamification�s logic as its ideological dimension. Considering that the game, as a model and a reference, laden with social value, deserves to be questioned beyond its objects, The
Gamification of Society gathers together texts, observations and criticisms that question the influence that games and their �mechanics� have on wider society. The empirical research presented in this book (examining designers� practices, early childhood, political action, the quantified self, etc.) also probes several different national contexts - those of Norway, Belgium, the United States and France, among others.
Author: Stéphane Le Lay
ISBN-10: 178630645X
ISBN-13: 9781786306456
Publisher: Wiley-Iste
Language: English
Published: 04/27/2021
Pages: 224
Format: Hardcover
Weight: 1.08lbs
Size: 9.21h x 6.14w x 0.56d
Stéphane Le Lay is a specialist in occupational health, a sociologist and a researcher at the Institut de Psychodynamique du Travail, France.
Emmanuelle Savignac is an anthropologist and senior lecturer at the Université de la Sorbonne Nouvelle and a researcher at CERLIS (CNRS) in France.
Pierre Lénel is an associate researcher in the Interdisciplinary Laboratory for Economic Sociology at CNAM-CNRS, France.
Jean Frances is a sociologist and senior lecturer at ENSTA Bretagne, France.
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