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This book supports readers to transition to more advanced independent game projects by deepening their understanding of the concept development process. It covers how to make concepts sufficiently viable, ambitious, and innovative to warrant the creation of a polished prototype in preparation of a publisher pitch.
J. Martin is Professor of Game Design at the Mediadesign University for Applied Sciences, Düsseldorf, Germany.
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Take 20% off your first order
Enter the code below at checkout to get 20% off your first order