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Lovely War meets Howl's Moving Castle in this new YA fantasy from acclaimed author Frances Hardinge, about the people caught in a game played by the gods where castles are moved around the world like chess pieces
Far above the valleys and villages of the Kingdom of Thaletal, a Great Game is played. Players move castles around the realm like chess pieces--and the ordinary villagers are mere pawns at the whim of their tactics.
When 16-year-old Burr's peaceful village is disrupted by the arrival of an ominous new castle, he decides he's had enough. But what starts as a plucky coup soon escalates--and then the castle is wrenched away to a far-flung corner of the kingdom, where whispers mount of a mysterious ancient maiden whose magpies collect her debts at dangerous prices.
Here, the stakes are higher than the tallest turrets, and every move counts. Burr must work with his sisters and friends--and rely on the unexpected help of an intriguing heiress--to unravel the secrets of the Magpie Maiden and the origins of the Great Game before he becomes just another casualty of the Players' deadly contest.
Frances Hardinge is the winner of the Costa Book of the Year for The Lie Tree, one of just two young adult novels to win the major UK literary prize. Known for her beautiful use of language, Hardinge has written many critically acclaimed novels, including The Forest of a Thousand Eyes, Island of Whispers, Unraveller, Deeplight, A Skinful of Shadows, Cuckoo Song, Gullstruck Island, Fly by Night, Verdigris Deep, and Fly Trap.
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Take 20% off your first order
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