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Stop fighting the network and start architecting world-class multiplayer experiences. This definitive guide provides the technical blueprint for building scalable, secure, and high-performance games using Unreal Engine 5.4+ and the industry standards of 2026.
Shift from a generalist developer to a systems orchestrator by mastering server-authoritative architecture. This book strips away the complexity of networking, focusing on the "Authority" mindset required to build tactical shooters, social hubs, and massive battle royales. You will implement advanced systems like the Iris Replication System, GAS (Gameplay Ability System), and the Replication Graph to manage high-concurrency environments without sacrificing performance.
Move beyond simple client-server logic into the world of Live Services. You will learn to manage the entire matchmaking lifecycle, deploy stateful game servers using Agones or AWS GameLift, and protect your project with a "Defense in Depth" anti-cheat model. From modular gameplay features to remote configuration and CI/CD pipelines, this guide covers the full production lifecycle of an "always-on" game.
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Modernize your development stack and build the future of multiplayer gaming today. Get your copy now.
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