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Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4
Key Features:
Book Description:
This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4.
Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world.
Next, dive into Unreal Engine 4's collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics.
What You Will Learn:
Who this book is for:
This book is intended for beginner to intermediate users of Epic Games' Unreal Engine 4 who want to learn more about how to implement physics within their game-world.
No matter what your knowledge base of Unreal Engine 4 is, this book contains valuable information on blueprint scripting, collision generation, materials, and the Physical Asset Tool (PhAT) for all users to create better games.
Author: Devin Sherry, Katax Emperore
ISBN-10: 1784394904
ISBN-13: 9781784394905
Publisher: Packt Publishing
Language: English
Published: 09/30/2015
Pages: 216
Format: Paperback
Weight: 0.84lbs
Size: 9.25h x 7.50w x 0.46d
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