Before you leave...
Take 20% off your first order
20% off
Enter the code below at checkout to get 20% off your first order
Discover summer reading lists for all ages & interests!
Find Your Next Read

Federico Alvarez Igarz畸al (Dr.) works at the Cologne Game Lab of Technische Hochschule Kn as researcher and project coordinator for the ISEDA project. The goal of this project is to deliver a series of tools and strategies, including a serious game, to combat domestic violence in Europe. Previously, he was a postdoctoral researcher for the project VIRTUALTIMES, aimed at developing virtual environments to treat and diagnose psychopathologies like depression. He conducted his Ph.D. at Universit舩 Kn and Technische Hochschule Kn on the topic of サTime and Space in Video Gamesォ.
Emmanuel Guardiola (Prof.) is a veteran of the video game industry with expertise in game design methodologies and over 30 major titles released for publishers and independent studios. With a Ph.D. in computer science, he is now head of research at the Cologne Game Lab - Technische Hochschule Kn. In the field of game design research he focuses on models, processes, characteristics of the gameplay experience, and how we can apply these findings to education, health, psychology or humanitarian causes.
Carmen Johann, born in 1987, is a game and UX designer, researcher, developer, and interdisciplinary designer for interactive media. At the Cologne Game Lab, she is in charge of conception, prototyping, iterating, evaluating, and shipping serious games in an agile team environment. In her current project SOLVE, Carmen and the interdisciplinary team created a stealthy mental health game for target groups with specific needs to learn about their personality traits and create change in decision-making through gameplay.
Katharina Tillmanns is a researcher, designer and lecturer for playful immersive media at the Cologne Game Lab, an Institute for Game Development and Research at TH Kn. In her studies and work, she explores and promotes the expressive qualities of immersive media in the context of art, education and entertainment. A founder and director of the artistic research event SomaFest XR festival and the Notgames Fest series (2011-15), and a founder and former co-president of the Games for Change Europe Network, Katharina has been pioneering in connecting academics, designers and the general public in exploring and discussing cutting edge technology and expressive design.
Thanks for subscribing!
This email has been registered!
Take 20% off your first order
Enter the code below at checkout to get 20% off your first order